fix

  1. M

    Sequence editor needs help bad

    Man the Sequences UI is garbage. Where do I even start shredding this trash. There is no snapping with bezier curves or any way to pin down the curves numerically. The keyframes yes but everything else that counts you have to do BY EYE?! The masks are only 1bit. You can't mask inside a mask. It...
  2. Pelican Police

    buffer_read - but it won't crash if you read beyond the end

    GM Version: 1.4 Target Platform: ALL Download: N/A Links: N/A Summary: If you try to read beyond the end of a buffer, you will get an error. This is a problem if your game uses buffers for networking, because anyone could maliciously send a buffer that ends unexpectedly, triggering this...
  3. kaminoko

    GMS 2.3+ I fixed the Camsurface Android Extension! (Oct 4th, 2020) [GMS2.3]

    After myself and many others were frustrated with the Camsurface extension being broken in GMS2 I taught myself basic java and managed to fix the extension. The steps to fix are as follows: Step 1: Download and import Camsurface from the Marketplace. Step 2: Change Line 6 of the buffer_dump...
  4. B

    Compile Scripts...Error : duplicate script name found gml_Script_create_bullet

    how can i fix this compile Error? Compile Scripts...Error : duplicate script name found gml_Script_create_bullet i've tried global searching and renaming it but no luck.
  5. Logan Bevans

    Error

    I got this and haven't been able to figure it out FATAL ERROR in action number 1 of Draw Event for object obj_InventoryGUI: draw_sprite argument 1 incorrect type (undefined) expecting a Number (YYGI32) at gml_Object_obj_InventoryGUI_DrawEvent_1 (line 23) - draw_sprite(ds_grid_get(myItems...
  6. I

    image_speed - This is a bug hehe but i know you can fix it

    :oops:Hello GMC, last post i was finding out about tile bugs with my partner nocturne xD it was a bad function usage, but, this time i got a serious bug to fix, look... I use tools->create local package this because i wanted to create a package for backup and to create my full game version in...
  7. K12gamer

    Need help fixing busted PACMAN code...

    I included a short (2 mb) open source file made with Gamemaker Studio 1.4 Link to open source Zip File: Drop Box or Google Drive In it are two rooms...One where the game runs fine. But the other...I tried to speed up Pacman (and enemies) from speed 2 to speed 2.5. (Note: I want to speed up...
  8. M

    Discussion Give us better encryption!

    Is it possible for the yoyo game's developers to add MD6 encryption into gamemaker studio 2 alike the usage of md5_string_utf8(string)??? I want this feature added because MD5 is a good and robust encryption but it has been around for a long while and there are a lot of wordlists for MD5, that...
  9. Logan Bevans

    Gamemaker Error Need Help

    Hi I followed a tutorial for an inventory system and I'm getting this error FATAL ERROR in action number 1 of Mouse Event for Left Pressed for object obj_InventoryButton: ds_grid_height argument 1 incorrect type (undefined) expecting a Number (YYGI32) at gml_Script_addItem (line 18) - for(i =...
  10. K

    Windows Weird Outline half inside my sprite

    There is a weird and very thin and transparent outline half inside my sprite. I am not sure why its there. I already tried removing pixels in the original image, so I am very sure its the fault of the program. I am running out of ideas to fix it. Nothing is working.
  11. N

    GMS 2 code fixing

    I got code for a parkour game but the animation wont play it'll witch to #the first frame and then nothing after that step event: if isClimb = true and facing = -1 { image_index = 0 sprite_index = spr_wallClimb } if isClimb = true and facing = 1 { image_index = 0 sprite_index = spr_wallClimb...
  12. TheOakNuggins

    GMS 2 True Diagonal Movement (going faster issue)

    GM Version: Studio (all) Target Platform: Windows Download: see video Links: N/A Summary: Here's a quick tutorial for basic movement. The main point of the video is making it so you move at a constant speed no matter what direction you're going in. Please lemme know if this helped anyone out...
  13. C

    Windows [SOLUTION] Loop runtime installation.

    Hi everyone, Really, i dont know if anyone posted the solution before. But, i was in this situation until now. I was searching a lot in internet and no one "solution" (IPS problems) worked for me. Even the manual download of the runtime :/. Well, the solution was simple. Just run GMS2 the first...
  14. P

    GMS 2 Ladder doesn't work /SOLVED

    Can you help me with fixing this? step event key_right = keyboard_check(vk_right); key_left = keyboard_check(vk_left); key_up = keyboard_check(vk_up); key_down = keyboard_check(vk_down); key_jump = keyboard_check(vk_space); //React to inputs var move =...
  15. W

    Only want one sound to be playable at once!?

    Hey guys! I'm currently in the middle of making a soundboard and have made it so that the player cannot repeat the same sound (so the don't spam it) but I don't know how to make it so that if they click on a different sound, the one that is playing stops. Basically only having one sound play at...
  16. W

    Code Not Working...Please Help

    Basically, I am creating a soundboard and I am trying to make it so that when the user presses the button, the sound plays and the instance changes to another object (purple button to pink button) this makes it so that the user cannot continuously press the button and they know that the sound is...
  17. TheOakNuggins

    Question - IDE [HELP] How to Remove Motion Blur/ Jitteriness?

    I am fairly new to game maker 2 and just started a platforming project. Currently I'm moving the player by adding "spd" (which is an integer) to the player's x position. The pixels aren't distorted or anything, but anything that is moving relative to the camera blurs. If the camera is stuck in...
  18. J

    GML Need help with some code!

    Hey, the code is here: (In "press <Space>" Event) /// Spawn the bullets if playerdir = 0 { if powerup_bulletsize = 4 instance_create(x+2, y+4, obj_bullet4x4_up) else if powerup_bulletsize = 8 instance_create(x+2, y+4, obj_bullet8x8_up) else if powerup_bulletsize = 16...
  19. Ayziak

    GMS 2 room_speed doesn't change animation speed in GMS2...

    Title pretty much says all. I'm sure this is done for a reason, but is there any easy way to fix this? My first idea of setting all of the image_speed's to image_speed*(room_speed/60), but that doesn't seem to work for some reason. Any ideas? Either way, thanks for reading.
  20. R

    (SOLVED) 2 codes written similar are working way differently

    SOLVED! The solution, for anyone else having this issue was to run the arms "follow" code in the End Step event rather than the step event. In my game, the player's head and arms are separate from the body and point to the mouse and follow the player. The head in this case works 100% fine...
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