first person

  1. Apapappa

    Windows Neon Cleaner (AmazeMeGameJam)

    GAME LINK: https://apapappa.itch.io/neon-cleaner Info: Made in 48 hours and 5 minutes for AmazeMeGameJam GMS2. https://itch.io/jam/amaze-me-game-jam The theme was "NEON" and no special rules that I could find so this is what I made I guess. Timelapse + Gameplay: Jam Comments: Since...
  2. F

    GML Help/Advice with a 3D selection engine?

    Hi Everyone! Apologies if this question has been asked before, I've been looking around for quite some time, but I can't seem to find anything, which makes me think I must not be looking at things from the right perspective. I'm looking for some advice, resources, or tips with a mind to...
  3. jujubs

    3D Camera tilt

    Hey there everyone. I've been trying to get my camera to tilt when I turn my character around in first person. The "camera" turns along with the image_angle. So I have a variables that defaults to 0, but changes between .5 and -.5 whenever I'm turning. My projection code currently looks like...
  4. R

    Legacy GM I Need Help With Fake 3D 2D First Person Engine

    I have been working on just the fake 3D engine of my game for days now and can't seem to create the view in the video below. I think I have figured out how to scale the sprites correctly. I can't seem to figure out how to rotate the world sprites. I can only slide world sprites on the x axis to...
  5. D

    3D [3D FPS] Sprite rotation in relation to direction and camera

    Hello everyone. I'm working on a FPS that uses sprites instead of 3D models to represent NPC's (like it was done in Doom, Wolfenstein 3D, Hexen etc). The sprites of one NPC represent 4 different directions. The basic formula for calculating what sprite to show the camera is the following: NPC...
  6. S

    d3d_set_projection not working.

    I'm trying to set up a first person 3d camera, but for some reason GM is basically ignoring it. I've read through all the documentation and everything seems to be right, but it still doesn't work. Setup code, runs on the player object. Wall object Room Here is the output when I run the...
  7. Misty

    Demo FlightSim Demo 2

    I wanted to make this kind of like a classic GMC era game, like That Games Guy style, like in a hypothetic universe where "what if" That Games Guy's flight simulators did not suck. I lost my license so I can't use YYC Compiler, so if it lags with too many explosions just wait for me to get...
  8. phillipPbor

    drag and drop to screen

    I have Shawn's formula of inventory seted up to get started on the first person myst game engine. but I got one question, if the inventory is for dragging and dropping items. would it be dropped onto the background screen? like: If you found the key and clicked on it, it would pop into your...
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