-=[ Shader based procedural fire effect ]=-
GitHub repo : https://github.com/TandyRum1024/fire_shader_gml
Hello again, Recently I wrangled up this decent looking fire effect after getting inspired from these two materials:
Okay so I currently have my player object shooting a spread shot with the A button and a flame breath attack with the B button. How do I make it so the flame breath only lasts for a few seconds and not the whole time the button is pressed. Also, so that the regular spread shot does not fire at...
I was wondering how to make a tree turn into fire and then just leave wood.
I've been trying to google search tutorials on this but I couldn't find anything after searching for sometime. I'm brand new to gm2 but I'm having fun when doing some tutorials on youtube. I would appreciate if someone...
I've been trying to get a build onto my Amazon Fire 7 tablet. ADB recognizes the device and so does GameMaker 2.0, but when I try to build it get "Unable to obtain permission to execute" as a compile error. It builds with the macOS target no problem.
When I run games on Android/Fire target, it says
"AssetCompiler has encountered a problem?('asset/ooo.ttf' already exists in the zip archive.)"
What error is this?
Weird thing is that I can create android apk without any problem.
I solved it by myself....
I love making a camp fire in the woods, so I thought why not create some digital firewood.
Left click to drop a log of wood.
Kick back and watch it burn.
When touched by glowing coals or flames:
wet wood (green) creates smoke/vapor and turns to dry wood
dry wood (brown) releases...
This thread is for the GM Studio 2 version of Fluid Dynamics.
GM Studio 1 version: https://forum.yoyogames.com/index.php?threads/fluid-dynamics.23643/
The video and screenshots below are taken from the GM Studio 1 version of this asset. The GM Studio 2 version's fluid has a slightly different...
Hello GameMaker Community,i'm new to Gamemaker and i wanna make a small RPG game.
I have 2 issues that's been bugging me for the last 3 days.First one and the most annoying ... can't limit spell fire.
I implemented mana variable etc,it consumes all the mana upon fire (mana regen works) but i...
This thread is for the GM Studio 1 version of Fluid Dynamics.
GM Studio 2 version: https://forum.yoyogames.com/index.php?threads/fluid-dynamics-gm-studio-2.26605/
Download demo: https://goo.gl/weubTn
Marketplace link: https://marketplace.yoyogames.com/assets/5232/fluid-dynamics