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filters

  1. S

    Shaders Trying to create a shader from a filter

    Hello, I am trying to use the built in Heat Haze filter as a shader on a single instance since creating a single layer for one object and applying a filter seems inefficient, and I'd like the flexibility of being able to use a shader rather than a filter. I have taken the filter code from the...
  2. duran can

    Question - IDE room filters & effects drop too much fps

    I like some of the effects but I can't use them, it drops 180 fps.
  3. T

    Question - IDE How to use the panorama filter layer?

    That is pretty much the question. Recently I've been moving from GMS 1.4 to GM 2 and the filter layers are a new thing to me. I get how most of them work but I don't understand filters like the "Panorama Background" and "Parallax Background". The one I am focused on is the panorama filter. When...
  4. J

    GameMaker Filters not working at all

    Hello everyone, I'm new in the world of game making. Yesterday I found out the possibility of applying built-in filters and I was excited to try them. I found out that some of them don't work at all tho, or work just partially. I mean, I can see them in the preview of my room, but when the game...
  5. sercan

    GameMaker gms2 filters lag problem

    i started using filters on layers. but when I use them game starts lagging more and more after every second. after nearly 4 or 5 minutes it becomes almost frozen. the layer i apply contains only few objects. what am I missing? I am just selecting it from menu. same results both on mobile and PC...
  6. samlovesmath

    Question - IDE Filter/Effects Room Layer grayed out, but I can make layer filters via code?

    Hey, hope this is the right place to put it in. I can't tell if this is a bug or something's just going over my head with this one. I'm a long-time GM2 user, and only just (stupidly) noticed that there's a filters/effects layer option in the room editor. I'm on the latest GM2 version, but any...
  7. L

    GameMaker Why do filters do this? Are they just "basic" after all?

    Just a quick question. I apllied a distort filter to a few background and assets layers, and whenever I move my custom camera, which sets a view, the filters "move weirdly", as if they track the camera's view movement and are not applied to the whole room. This behavior seems super-strange to...
  8. Mehdi

    GameMaker Is it really so?

    To my biggest surprise, I noticed that if you disable application surface, the GM in-built filters & effects will lose functionality on layers. Is it really so?
  9. Pixel-Team

    Can't draw fractal noise filter to Surface

    Hi all. I've used surfaces successfully before, but now I'm stuck when it comes to drawing filters to surfaces. I tried assigning an effects later that uses the fractal noise filter to render to a custom surface, using: //room creation code layer_script_begin("NoiseLayer", layer_surface_set)...
  10. M

    Effects Layer Error

    // Create Event colorize_fx = layer_get_fx("Effect_Colorize"); colorize_fx_params = fx_get_parameters(colorize_fx); // Step Event colorize_fx_params.g_Intensity = 0.5; // real value colorize_fx_params.g_TintCol = [153.0,37.0,24.0]; // array values // Apply updated...
  11. FoxyOfJungle

    Asset - Graphics Post-Processing FX - Vibrant effects for your game! 🔸 v4.0! - HDR, Bloom, VHS, Glitch, Shockwaves, LUT, Motion Blur and more

    🔥 The most robust, easiest and efficient post-processing solution available for GameMaker. All in a 2 MB package! 😍 Post-Processing FX is a project that aims to make your game look beautiful, with 50+ ready-made customizable effects and very useful functionalities! ✅ Unlike all other similar...
  12. KyleRansford

    GameMaker Game Boy Original Green Filter

    I've made a filter using the Colorize Effect Filter and it looks good except the color white is not getting colored light green. How can I fix that? The Colorize Effect Filter is at the top of the Layers. Also, is there a way I can add a "global Effect Filter" to show though the entire game if...
  13. B

    Unable to use grayed out Create New Filter/Effect Layer

    I have been following this tutorial on Game Maker Sequences. On 20:50 he mentions to add a new Filter Layer, but my button for Create New Filter/Effect Layer is grayed out and is unclickable. Is there any solution to this? Its not just for this game but any game I open, this button is grayed out
  14. FoxyOfJungle

    Released Post-Processing FX 🔸 Beautify your game! 🔸 v4.0! - SHADERS: Bloom, VHS, Glitch, Shockwaves, Motion Blur, DOF, and more. (dev-log)

    Description: Welcome to the Post-Processing FX (PPFX) asset devlog thread! Post-Processing FX is a project that aims to make your game look beautiful! Here you can follow the development and give your feedback regarding this asset that is already on Marketplace: RELEASED! Get it here...
  15. samspade

    Android Blur Filter Freezes Androids

    I'm not sure if this is a tech issue or a hardware issue but using the Filter and Effect Large Blur causes a massive slow down on my Pixel 5a. My computer has no issue handling a blur radius of 100 (greater than 3000 fps), my phone can't handle a blur radius of 2 before dropping to a few frames...
  16. samspade

    How to Use Filters and Effects in GameMaker Studio 2

    GM Version: 2.3 Target Platform: All Download: Github Repo for Demo Project Links: YouTube Filter and Effect Playlist Summary A tutorial on how to use Filters in GameMaker Studio 2. Since filters are something of a work in progress and receiving frequent updates, the information in this video...
  17. Mehdi

    Stop Filters!?

    Hi friends, Do you know any way to make a filter be applied only on a specified layer (and not on all the layers down below) ??
  18. Ced30

    Asset - Graphics Free the filters! (gms2 filters available without subscription)

    Hey guys, I made a package to make filters available to non-subscribers, they are objects that you put in an object layer (preferably above everything else except GUI), and tweak via the "variables" tab in editor mode. They don't work in editor mode but rather when you run your game, as a...
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