BBMOD is a collection of tools and libraries specially crafted for rendering professional 3D graphics in GameMaker Studio 2.
BBMOD CLI - a command line interface for converting common model formats into BBMOD through the command line.
Powerful GML library for easy loading and...
I'm messing around with the FBX SDK and I was just wondering how I was supposed to render the models. My assumption is that it will be rendered by a shader and the documentation for GMS mentions that vertex buffers are used for this.
So is the basic idea that I just fill the vertex buffer with...