failed

  1. G

    GMS 2.3+ help x2

    Cada vez que intento probar mi juego, solo me arroja un error, ya verifiqué mi código una y otra vez y todavía no puedo lograr nada ... Lo dejaré completo para ver si puedes verificarlo y ver que esta mal "cmd" / c subst Z: "C: \ Users \ Hogar \ AppData \ Roaming \ GameMakerStudio2 \ Cache \...
  2. Telorr

    GMS 2.3+ Project Conversion Failed (GMS 2.2 to 2.3)

    Hello! I really need your help I was updated GameMaker Studio 2 few days ago. I'll continue my project today. When I open the project, there is a pop up that says "This project is of an older format and will need to be converted. Proceed?". Then I convert my project. While converting, there is...
  3. O

    Android Can't build for Android

    Hello guys, i buyed GMS2 for Android and Installed the SDK, NDK and JDK. All seems to be Right but i just can't build the game for Android. I Always get "Build Failed" message on my log. Saving project to: C:\Users\Jerome\Documents\GameMakerStudio2\Testgame\Testgame.yyp "cmd" /c subst Z...
  4. D

    Steam The GMS 2 not running the project

    Hello, I have a problem, i tried to run my project and give me this error. elapsed time 00:00:00.1239964s for command "cmd" /c subst X: /d started at 06/09/2020 10:58:18 FAILED: Run Program Complete For the details of why this build failed, please review the whole log above and also see your...
  5. F

    Windows Resource Load Failures won't go away

    I recently started using GameMaker studio 2 a few weeks ago and was starting to follow a platformer tutorial, as all newcomers do, but one day I opened up my project to a list of failed "view" resources. After closing the warning, I ran the game and everything worked fine. The main issue is the...
  6. M

    Android [Solved]Compiling APK

    I followed the guide https://help.yoyogames.com/hc/en-us/articles/115001368727-Setting-Up-For-Android When I compile an to an .apk I get this in IDE/debug: Starting a Gradle Daemon, 1 incompatible and 1 stopped Daemons could not be reused, use --status for details File...
  7. A

    Mac OSX macOS Mojave - FAILED : Package Program Complete

    When I try to build and executable on macOS Mojave, I get this output: Saving project to: /Users/[USERNAME]/GameMakerStudio2/PixelPlacer/PixelPlacer.yyp "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono"...
  8. J

    (Mac) FAILED: Run Program Complete

    Just tried to use gamemaker for the first time and it won't let me run the simple code I created. I was following along in a tutorial and the FAILED error occurred. I'm making sure to use the most current runtime. can anyone help? nknown> <0xffffffff> at (wrapper managed-to-native)...
  9. A

    I need help figuring out this build error

    The Error: FAILED FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':com.KittyintheStudio.GiuseppeKidnapping: processReleaseResources'. > com.android.ide.common.process.ProcessException: Failed to execute aapt * Try: Run with --stacktrace option to get...
  10. T

    Windows CreateTexture2D failed

    Hello! I stared to get this error every time when I complile and run the game. Win32 function failed: HRESULT: 0x8007000e Call: GR_D3D_Device->CreateTexture2D at line 423 in file \TexturesM.cpp It happens after I added some additional animations and objects. Not so big ones. I saw a similar...
  11. M

    Mac OSX FAILED: Package Program Complete II WHY?!

    Ok. It can be some small change, but it frustrates me so much. I can't create executable. Any advice?
  12. S

    Mac OSX FAILED: Run Program Complete

    This message has shown up when I tried to run the DnD tutorial, please help me. Saving project to: /Users/21shangenh/GameMakerStudio2/My First Game - DnD Tutorial/My First Game - DnD Tutorial.yyp "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono"...
  13. A

    iOS Compile error when exporting to IOS

    I have set up my mac and Windows computers and established the connection between them in the Game Maker Preferences. Also, I have my developer certificate needed to develop games for IOS (And have that Cert loaded into game maker). In Xcode, I entered the package name, and game name as seen in...
  14. A

    iOS Compile failure - testing on IOS Xcode

    I have set up my mac and Windows computers and established the connection between them in the Game Maker Preferences. Also, I have my developer certificate needed to develop games for IOS (And have that Cert loaded into game maker). In Xcode, I entered the package name, and game name as seen in...
  15. R

    Windows FAILED: Package Program Complete

    Hello, My name is Ruben. I recently bought Gamemaker Studio 2. I wanted to test the game so I wanted to make an installer. However each time I do that this the following message show up on the Compile Errors: Onverwerkte uitzondering: System.Reflection.TargetInvocationException: Het doel van...
  16. Paul Green

    Test if modules updated too? Update Error

    Hey All, I've got 3 installs of GM 1.4 (and 2, but we don't need to go there) and I updated them all, 2 of the machines did what they should, one of them failed and stated it was unable to update the modules/exporters. How can I check they are up to date? is it a case of uninstalling and...
  17. Atbit

    Windows FAILED : Package Program Complete

    Every time I want to create executable for the game, output draw these lines. In other empty projects all fine. As I think, the problem began when I changed the icon (that in left top corner in window) in game for Windows settings. How can I reset these icons? Help, please. Необработанное...
  18. Q

    Android [SOLVED] Compile error with compileReleaseJavaWithJavac

    [SOLUTION] Don't start a project in the béta version of GM:S. Create a new project in the stable version of GM:S (1.4.1757) and port all objects, sprites, etc. over. This will fix the bug and you'll be able to compile properly! :D ---- Hi there! I've been trying to compile to Android (NO...
  19. A

    Windows FAILED: Run Program Complete ? [SOLVED]

    So basically whenever i try to make changes to my GML code and run my game, this error happens. I've tried looking it up and people have said it is a result of an outdated runtime, but my runtime version is up to date. I've tried reinstalling and that didn't fix it either. Error Log: Saving...
  20. B

    Compile failed, pls check..

    Hello everyone, My problem is simple, i can't compile. Everytime i try to do so, i get this message : "compile failed please check the compiler window for any additional information". So i'm new with this software, and i got the steam version, because i couldn't launch the website version. Here...
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