• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

fade

  1. L

    GameMaker Issues with sound commands

    I have the following command in the create step of an instance - audio_sound_gain(mus_map_screen, 0, 2000); This should fade the music over roughly 2 seconds. In the step event I have - if audio_sound_get_gain(mus_map_screen) = 0 room_goto(rm_get_ready); I find that the sound does not fade...
  2. T

    Fading between frames in a sprite

    Can I fade from one frame to another in a sprite? Like in a slide show? Thanks and BR, Thorsten.
  3. brice_platinum

    GML Sprite fade transitions using surfaces

    Hello everybody, I'm trying to make a simple fade effect between two sprites and i got in to a problem. This is what I am expecting to get I created 2 sprites with the pictures and a simple background with a blue dot in the middle. Now what I want is the first image starts to fade away at the...
  4. D

    Shaders [Solved] Applying shader to coloured vertex buffer

    Hi there. I'm sure this one's simple to those experienced with shaders and buffers. The goal itself IS simple to explain. I need to apply a fade shader I have (or create a new one to perform the same function) to a plain colour/alpha un-textured vertex buffer. I'm not that great with either...
  5. P

    How to fade image_alpha as you walk further from object

    Hi everyone, as you can see from my image I have a simple light source. It's effective in drawing my shadow based on the placement of the light object. However, given my code I can't figure out how to properly fade the image_alpha out as I walk further from the light source. Here's the code I...
  6. S

    Emitter gain not applying when calling audio_emitter_gain

    I'm having issues with audio_emitter_gain not actually changing the gain/volume of my emitter. This is in GMS 2. Here is the creation code for my object: volume = global.soundVolume; emitter = audio_emitter_create(); fade = 0; audio_emitter_position(emitter, x, y, 0)...
  7. C

    Fading to a battle

    Hey everyone. I'm pretty new here, and I have a problem. I'm creating a turn based RPG. I would like to use a battle transition similar to Deltarune. (Everything but the player and enemy objects fade away; see gif for example) I'm trying to create a room transition that fades over everything...
  8. H

    Cutting to Black Not Working?

    I have a bit of simple code for room moving. For the player hitting the door: if room=room_start1 { instance_create(x,y,obj_fade); room_goto_next(); x = 64; y = 254; } In the obj_fade's draw event: draw_set_alpha(1) draw_set_color(c_black); var vx = camera_get_view_x(view_camera[0]); var vy =...
  9. M

    Legacy GM Issue with getting an object to fade out after fading in

    I have a slight problem. I'm able to get an object to fade in, but once it's there, it stays there, no matter how I try to code it to fade back out (I can't even get it to destroy). My create event it set up like this: image_alpha = 0; fade = true; a = 0; And my step event like this...
  10. R

    GML Room transition w/ fade to black?

    Hello! this is kind of my first post on here so I apologize in advance for any mistakes I make I'm still pretty new to Gamemaker, but I've managed to set up basic variables, a player, and two rooms with the help of GML stuff now my issue is the following: I want my character to collide with...
  11. S

    GML Visual Fades for cutscenes GMS2 (no coding)

    GM Version: GMS2 Target Platform: ALL Download: N/A Links: N/A Summary: A brief tutorial about creating fades and transitions in GMS2 all using drag and drop, no coding. This can be used and the end of each level before jumping into another room; It can also be used to create a cutscene...
  12. T

    Legacy GM Trying to make text look like sound effects in a comic

    Hello, first time posting here~ So I'm making a game with cut scenes that look like slightly animated comic book pages. I've just about finished the opening page, All I need left is to add the sound effect text. Up to this point I've been solving all my problems with youtube tutorial videos and...
  13. W

    Legacy GM Fade In and Out Transitions

    Hello I've programmed my game so far, but, there's some conflicts with the fade in and out transitions, i mean, well, at th beninng i've programed the transitions on the sprite way, it resulted pretty cool, but i think that was so much memory consuming for this so i've changed of opinion. I...
  14. R

    Need help with a fade-in/fade-out screen like Zelda OOT

    Title says it all, just trying to imitate the first 6-ish seconds of this video from Ocarina of Time as soon as you start the game: When I start up a game I like the aesthetic of there being a black screen, then fading-in to an opening screen with some minor credits on it, and then...
  15. Mytchall Bransgrove

    Good fade transition?

    Hey guys, am thinking of now on, only using a surface to capture everything on screen, delete all objects I don't need and then fade the surface as an easy way to create a fade or motion transition. I was previously accessing every objects image_alpha and changing it. Any reasons not to use this...
  16. K

    Legacy GM Help with this FADE TRANSITION code? [SOLVED]

    I have this code that I got from Shaun Spalding's tutorials for a room fade transition: It works fine and all, but because of the way my game is put together and how the player moves from room to room it would be better if this transition was like this: Instant black screen > fade out of black...
  17. G

    Legacy GM Fade from image_blend to normal sprite?

    Hi all! I'm using image_blend=c_red; to colour my sprite. How can I make the red fade out over a number of steps to become the original, unblended sprite?
  18. C

    Legacy GM [SOLVED] Have an Object fade while another is under it

    Sorry for the title gore, there is probably a word for what I want that I don't know. I have some giant mushrooms that are placed randomly on the map, and am using a top down view. The solid object obj_foliage_base is like the "trunk" of the shroom is placed randomly, then in the...
  19. F

    Legacy GM Any way to detect the corners of a room dynamically?

    Me again :P I'm hoping by slowly learning techniques from you guys, I'll become a better programmer, than just sitting trying to work out a half-arsed slightly 💩💩💩💩ty way of doing something. The Concept I'm making a top-down game. The idea is there will be a fog-of-war style roof, allowing you...
  20. L

    Legacy GM Change alpha overtime on mouseover.

    Working on tweening highlight effect for mouseover on object, in my scenario to be used for changing the drawing alpha of an object on mouseover, will make more generic later. The below code works perfectly fine for this, however, if you leave/enter the mouse before the tween have finished, you...
Top