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external resources

  1. 2

    Legacy GM GM Studio 1.x Earlier Versions Download

    Does anyone know where I can download the different versions of Game Maker Studio 1.x? I'm having some problems with loading external resources in 1.49 . I think I could do this in 1.4 before about 1.47 or so. I'll post something later to see if loading external resources can be solved in 1.49...
  2. Joe Ellis

    GM Community DLL Collection/Discussion

    Hi everyone, I've started this thread as a way for people to share and discuss dll's they've made with everyone. I started the thread a couple of weeks ago to share my anisotropic filtering and external texture loader dll, but I've changed the title as I wanted it to be a more general thread...
  3. Tsa05

    Asset - Scripts Photoshop to JSON to GameMaker

    Free Cross Platform script for Photoshop + GameMaker Import Scripts + Sample Project objects. https://marketplace.yoyogames.com/assets/8383/photoshop-export-and-export https://stormingleech.itch.io/photoshop-to-gamemaker Also, see the end of this post for a vital Photoshop workflow trick related...
  4. L

    Sound_delete causing game to crash?

    Dear all, My project is a top down shooter that involves loading and unloading external sounds whilst driving a car. Sometimes, but not always, the game freezes and crashes without a fatal error when I exit a vehicle. Usually, the looping song stops, but I would occasionally notice that the...
  5. K

    Windows How heavy is loading lots of images in your game in GMS2?

    I have been using GM since standard 8.1 and one thing I learned there is loading too much images in your game made it take a lot of time to load... I remember making a not-so-long game but the sprites were big sized and I loaded them all at once in the beginning instead of loading via code... In...
  6. F

    Legacy GM drawing a external gif image shows only a distorted first frame

    Hi. I am making an cutscene engine. So I used the I Will Find You And I Will Kill You scene as an example. The gif is 640*480 17MB 510 frames (or at least that is what IrfanView told me) room start scene=sprite_add("iwillkillyou.gif",0,0,0,0,0) audio=audio_create_stream("cutscene...
  7. Simon Gust

    Legacy GM [SOLVED] Alternative level designer

    greetings, I seem to have hit a blockade, not with code or logic, but with a method to create levels for my game other than placing tiles (only tiles) in the room. I've heard people use tiled to do that, but I'd like to do it myself. My levels are set up like a grid (16x16) using tiles for the...
  8. F

    Legacy GM Is there a easier way to loading external resources (objects, rooms etc.)

    Maybe sprite_add and background_add isn't that hard, but isn't object_add() and what comes after that just way too much. Can't I somehow import resources (like objects and rooms) through code without coding everything? Can I just "compress" the whole object in only one file, and how?
  9. G

    Legacy GM Large dynamic resources loading method not blocking the game

    Hi, I would like to ask, if there is a method (included or extension) to load external resources without blocking the game pipeline. (I use sprite_add function in the code) To be clear, I am working on a game that would preferrably use sprite sheets for character actions (composed layered as...
  10. R

    Load External Music

    Hello, everyone. I used to putz around in the old Game Maker back when I was a kid. It's been a while for me.Bbut I came back and got Studio because I had a little project in mind. But a big part of this project involves allowing the user to specify their own music--to load up their own music...
  11. L

    Legacy GM A question regarding GM:S memory usage and external resources

    Originally this was only about finding a replacement option for the old sprite_add_sprite function from older versions of Game Maker, but after looking through the documentation on how GM:S works now and various other things (such as Steam not accepting games that use dlls), I've edited the...
  12. G

    Updating graphics with external tools?

    Hi. I'm completely new to GM and I am wondering what is the best approach to use when updating graphics like sprites and backgrounds that have been created with external tools. I have watched a few tutorials and people seem to edit images in for example Photoshop and then go into the resource...
  13. L

    Using local variables for external audio- is this efficient?

    As far as I'm aware using external sounds leads to better performance. Therefore my project so far relies exclusively on loading external sound. The project uses around 150 so far so assigning an instance variable to every sound seems a little silly. Therefore much of the sound code looks...
  14. B

    Help with Loading External Files

    I'll preface this with I am extremely new to the Game Maker Engine, and the built in manual and online tutorials have been my saving grace so far. What I am trying to do is have external resources (text files and png/gif) that can be read (text files) and png/gif files than can be displayed...
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