I am wondering when to use script_exists(), or instance_exists(), or sprite_exists(), etc.
Like script_exists for example, do I use it for every script?
I'm sure this has been asked before, and I'm sure (as usual) it'll be something simple and silly, but I'll ask anyway because it seriously has me stumped.
The crazy thing is that I actually use an extremely similar code and it ran perfectly fine!
As the topic title suggests, it's a surface...
umm can someone tell me how to properly use ds_exists to check if there is a ds_struct already set?
the problem comes when you set the variable that your checking with ds_exist to a value.
this overwrites the var that holds the data_struct, making ds_exists pointless
it like you would need to...