executable fail

  1. Cannikin

    Mac OSX Apple Developer Program required to build even non-codesigned executable? (Solved!)

    I'm on a Mac. I've got a Apple Developer account, but I'm not currently paying for the Apple Developer Program. I added my account to XCode and created myself a macOS Development Certificate. I can do a regular development build or debugger build just fine, it's only when creating a macOS...
  2. P

    Question - IDE Error when building game as Zip

    Exception during processing ICSharpCode.SharpZipLib.Zip.ZipException: Entry size/stream size mismatch at ICSharpCode.SharpZipLib.Zip.ZipFile.AddEntry(ZipFile workFile, ZipUpdate update) at ICSharpCode.SharpZipLib.Zip.ZipFile.RunUpdates() at...
  3. M

    Windows GMS2 Build - Create Executable - Fails (solved)

    Unhandled Exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [notes] game plays perfect by...