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executable fail

  1. M

    Windows Windows Package Executable Build Error

    So I'm new here in the community, if I am breaking any guidelines that I haven't read/found yet, do tell me, though I am desperate for a suggestion on what to do. Well, now, the problem I'm facing is when I try to build an executable zip file using GMS2 for a project of mine, and this error...
  2. yarrow

    Mac OSX Possible to Share GMS2 MacOS Executable with other Mac users without Apple Developer License?

    Hello everyone, I purchased a GMS2 license (Windows/MacOS development) a few months ago and have slowly been learning the ropes. I finally have a draft of something that's ready for playtesting, and I'm able to build an executable for my own purposes, but it seems I'm unable to share the .zip...
  3. C

    Mac OSX Apple Developer Program required to build even non-codesigned executable? (Solved!)

    I'm on a Mac. I've got a Apple Developer account, but I'm not currently paying for the Apple Developer Program. I added my account to XCode and created myself a macOS Development Certificate. I can do a regular development build or debugger build just fine, it's only when creating a macOS...
  4. P

    Question - IDE Error when building game as Zip

    Exception during processing ICSharpCode.SharpZipLib.Zip.ZipException: Entry size/stream size mismatch at ICSharpCode.SharpZipLib.Zip.ZipFile.AddEntry(ZipFile workFile, ZipUpdate update) at ICSharpCode.SharpZipLib.Zip.ZipFile.RunUpdates() at...
  5. M

    Windows GMS2 Build - Create Executable - Fails (solved)

    Unhandled Exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [notes] game plays perfect by...
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