1. D

    Android I can not export my apk with the last version of GameMaker Studio 2

    I created a new project with the last version of GameMaker and when I try to export my apk the ouput shows the next error: C:\WINDOWS\system32\cmd.exe /c "subst W: "Z:/pruebaandr_6FBC646A_B08C935E\Android\Default" && W: && cd \com.company.game && "X://android/runner\gradle\gradlew" build...
  2. Cupid Stunt

    HTML5 [SOLVED] Error Handling

    I'm designing my games for HTML 5 deployment using NodeJS as a server. I am looking for error/exception handling that will work for this platform. So far my reading on here says that as of May this year it was listed as a future feature. Is there any news on this yet? I can do bounds checking...
  3. clee2005

    iOS Reading iOS crashes in Xcode

    Hey GMer's, I've been looking at the errors coming in to Xcode from our games and wondering if there is any documentation discussing the mapping of Xcode errors to GML code in the roughest of senses of course. When tracking a bug down like the one below, it can be very helpful to get a rough...
  4. Gamerev147

    Windows Exception Error?

    I'm getting an error as soon as I launch GMS2 that says: Exception - The remote name could not be resolved: 'account.yoyogames.com' It gives me a retry button, and asks for my YoYo Games account info, but it doesn't work. Anyone know how to fix?
  5. M

    Windows [Solved ] Help with a Collision "Exception"

    Hello, I have only picked up Gamemaker yesterday and I started to make my own game, which is basically a Top-Down, Puzzle like game. This includes the Player being able to throw Knives in order to kill guards, however I am struggling with a certain feature that has to do with the Knife. I now...
  6. B

    Question - IDE Program Error... when starting game in Debug Mode on macOS Sierra

    Hello everybody, I am using macOS Sierra 10.12.5 and Gamemaker Studio 2 IDE Version (Current Runtime I have a problem starting my game in debug mode on Mac. If I pressed the application starts compiling and the game window opens. But it keeps black and a error popup...
  7. Fixer90

    Sound effect exceptions? (SOLVED)

    So here's my wonderful textbox system: CREATE EVENT: ///Initialize Textbox if(global.invisible_box == true) { textbox_alpha = 0; } else { textbox_alpha = 1; } textbox_width = 504; textbox_height = 380; textbox_padding = 12; textbox_start = ds_list_create(); ds_list_add(textbox_start...
  8. C

    Android Android-YYC,"Exception while parsing supplied manifest file"

    Using EA v1.99.525 I've had two problems so far when trying to build to Android-YYC, the latter of which is unsolved and thus I cannot build to Android-YYC: Restarted GM:Studio EA, and now I have this error which I cannot seem to solve:
  9. Pyxus

     [Solved]Error when compiling

    For what ever reason I get an odd error in Game Maker Studio 2 when trying to package my game as a zip. I don't know if it's a bug, or something on my part but I figured I should head to the forum either way. Saving project to: C:\Users\pyxus\Documents\GameMakerStudio2\RPG Practice\RPG...
  10. K

    Android build Error

    Hello Guys, this is my first thread here. I have a problem with build project and send it to my phone. And full log: