• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

events

  1. M

    GameMaker Avoid duplicated events (SOLVED)

    Hello, I like to know the best way to avoid duplication. Here is a simple example: * game for 4 player * each player has 1 headquarter Here are some options but I hope there are better options I do not know until now: 1.one object for each player (+) organization of a room is easy (-) events...
  2. G

    GameMaker How to react on an OS specific event?

    Are there functions in GMS2 to react on OS specific events? For example: how can I react in GMS2 on an Android onLongClick Event? Or can this only be done with extensions and how would it work?
  3. xDGameStudios

     instance_disable_update [SUGGESTION]

    SUGESTION:: what I mean by this is to have a way to disable the "hidden" update logic, without... disabling the event triggering... the only way I know how to disable HIDDEN update is by deactivating instances (instance_deactivate) but this disables everything events included. I just wanted to...
  4. J

    Legacy GM Call Events from code?

    is there any possible way for me to call an event in GML and make that event run a piece of code? for example: with(object) { event_run(create) { //everything in here runs from the objects create event } event_run(step) { //everything in here runs from the objects step event } } and so...
  5. E

    Is there an event that triggers when another object is destroyed?

    And I don't just mean the destroy event. Also, is there an event that triggers when a variable is equal to a certain amount?
  6. P

    Question - IDE Event description suggestion

    Hi everyone, I don't know if this has been suggested here before, but how about highlighting the event comments in the Events window? The current Events window looks like this: As you can see from the image above, it's hard to distinguish between the event name and the event comment. The "-"...
  7. T

    Limited-Time Events?

    Hello, I'm pretty new to Game Maker as a whole, only toying with it for the past few years. I have Game Maker Studio Standard Edition v.1.4.1763, and I'm making a game for my class that I plan on continuing after the due date to make it bigger for my class and possibly others to enjoy. What...
  8. M

    Question - IDE Are Spine Events Animation Events?

    I was looking at the most recent version of the Beta and found that in the "Other" animations section, there is a new event added under "Animation Update" called "Animation Event". For months I have been wondering if this event is the "Spine events" we have been asking for, where it is...
  9. M

    Can't get a hang of what event to use

    Hello. Ok so I know the difference between ''create'' and ''step'' events, one is working instantly and other one is looping etc.. Collision event - I know what it's for, but I'm not sure if I need it. How is it different from lets say typing in ''place_meeting (x,y, obj_somegentleman)'' in the...
  10. N

    Suggestion Non-GML Learning Resources

    Hi, I'm reaching out to the community to see if anyone has discovered non-GML learning resources for more "advanced" game features. I have done some searching for this on my own through Google and YouTube. The majority of what I have found focuses on very simple, short term sort of game...
  11. D

    Legacy GM Desynchronized parallax scrolling problem

    Hi everyone, i tried to add a simple parallax scrolling effect to my platform by this code found on a tutorial. Object: obj_parallax Create Event: ///Sets the Parallax Factor parallax[0] = 0; for (i = 0; background_visible[i]; i++) { parallax[0] = background_x[i] / 100; } Step Event...
  12. Tim

    Legacy GM Spine (Esoteric Software) and GameMaker intergration

    There has been a bug chillin' in the YoYo Games database for about two years and I am wondering if we might get some traction on it. It is about allowing GameMaker to 'hear' event triggers set into Spine's animation timeline. The bug is here: http://bugs.yoyogames.com/view.php?id=16582 If this...
  13. A

    Legacy GM Problem with enemy path and enemy follow not working together

    Hi there, My goal is to have my NPC follow a path until the player reaches within a certain distance of it, where then the NPC would start following the player. If the player manages to exit that certain distance again, I would want the NPC to return to it's path. At present, I can only make...
  14. Heavybrush

    events priority

    does someone know what is the priority between events?? 1 - creation code ... x - begin step event ... x - step event ... x - end step event ... ? I have in particular some problem understanding the priority between step events and draw events but for sure a guide with all the priorities can...
  15. V

    Intersect Boundary Event

    I create a sprite 2x2 pixel that moves up and down in a room. I set the steps to 1 and the speed of the sprite to 1 pixel per step. When the event Intersect Boundary occurs, the sprite invert the direction of movement. The problem is this: on the top side of the room, the sprite leaves the room...
Top