equipment

  1. MrPugMC

    Equipment System

    Hello once again, I am complete with my inventory system and right now I am working on an equipment system. I have made it so when I right click an equipment item (in this case a sword), it will go into the ds grid named "myEquipments", the big problem I have though is I can't for the life of me...
  2. B

    Game Mechanics Dynamic Equipment System for 2D Pixel-Art Game

    Overview/Programs Used (so far): - Aseprite - GameMaker Studio 2 - Spine I have a project I'm working on in GameMaker Studio 2 version 2.3.7.606. The project is a 2D adventure/RPG, and it is heavily pixelated (emphasis on pixel art). I'm wondering if there is a way to implement a dynamic...
  3. X

    SOLVED Synchronizing equipped weapon animation with player animation

    Hello! After struggling, searching on google and YouTube all day I hope someone over here could help me out with this problem. I made an inventory system with a weapon slot (for a sidescroller RPG), once you put the weapon in the weapon slot if appears on the player. The weapon is an object...
  4. Axl Trauts

    [SOLVED] loading equipment in hangar

    Hi all, I am trying to start with loading some equipment on my ship on a hangar. How should it work? Basically, the player has a ship divided in sections: Wing slot 1, wing slot 2, body, extra and special. The player starts buying those equipment from a shop and then load them on each slot...
  5. S

    ds_map question

    I have equipment system written in ds_map. When i click in inventory some piece of armor i have code similar to this. with(oPlayer) { oPlayer.sprite_index = ds_map_find_value(armory[0],"spriteIdle"); oPlayer.equiped = ds_map_find_value(armory[0],"attackSprite")...
  6. S

    How to contain all the data

    My every weapon, every piece of armor has different stats and sprite animations. I dont know how it works in gm and what its the most efficent and easiest way. My sword for example has 4 different variables. sword.animation sword.damage sword.equipped sword.clicked And i have these weapons like...
  7. S

    Armor system;many sprites

    Hi, my character has 6 sections : feet, legs, body, head, shield, sword. I have animted sprites for each section for each item (theres many items in game). My question is: what is the most efficent way to make it. Should i make 6 objects and check which item is currently on my character, then...
  8. A

    Legacy GM Equipment System (SOLVED

    Alright, I have absolutely no idea on how to do an equipment system without having to draw more than 60 thousand sprites... hence all the combinations of all the different sorts of armor and weapons, and shields in the game.. How would I make an equipment system? I know what Spine is, but I...
  9. A

    A conceivable drop down menu with d-pad input

    Hello, to anyone that reads this, I'm in need of advice/directions. I'm working on a stealth-styled game and I would mainly like to implement a drop down menu the player can access by holding down on a directional pad (up, down, left or right) to make a row of items stretch and appear visible...
  10. C

    Windows GML Tutorial suggestions for inventory?

    Hi folks! I was wondering if anyone could recommend a tutorial for Inventory databasing and equip menus? I want to use a static image of my character and specialized gear static images to display what is equiped, not really a slotted display. And allow the user to navigate beteween body parts...
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