Hello! I'm currently making a small Mario fan game using the Hello Mario Engine (a neat GMS project / game builder that has a lot of the features present in most Mario games and it's free to use!). It has worked like a charm, until I found about about the horrendous game pad controls!
Moving this development blog to itch.io. I will be requesting an admin to close this topic.
Zombies, Dinosaurs and Aliens is a side-scroller action platformer.
Appearance of The Crew Man Edin.
Self made graphics on the plan...
Player direction follows mouse.
Fully functional multiple-line input boxes with mobile features.
If you need a simple one-line input box with all the features for pc and mobile, this is the one for you. With this text input asset you can avoid high prices and the...
So I've been trying to make a blood engine following this thread here: https://forum.yoyogames.com/index.php?threads/unlimited-blood-splats.1624/
I'm trying to go for an effect simular to the INK game by ZachBellGames
But my blood still overlaps the wall sprite. (See image)
This is all the...
So I have been using this Sonic Engine for Game Maker Studio and it works fine and all, but I can't seem to figure out how to play as Knuckles in the game. He is in the code, but when I test out the engine, you play as Sonic and, for the life of me, I can't seem to play as Knuckles. I looked...
MAEngine has been under development for two years now, as a closed community project; headed by me, TickleForce (Venomous on the old GMC forums), and Falki147.
Due to time limitations (I'm getting married now, and I think the others have left for other game development tools and school), I'm...
I was wondering if it is possible to modify Gamemaker's general shader to use a z variable in addition to the already-present x and y variables. If so, how would this be done? Through the pixel or vertex shader? What shader code would have to be written? Would it automatically use the z var, or...
Hello Game Maker Community !
After having Game Maker for so long I decided to make my own Platformer Engine.
The idea was to build something robust, flexible and complete. After some weeks of works Zend was born.
Link to the online demo on itch.io.
Link to the market place.
If you find a bug...
This is just a really simple isometric terrain engine I created today.
Its a simple engine where you can raise and lower the terrain with your mouse.
The engine also includes slopes which will automatically appear to smooth out the terrain.
A little player will spawn on the plain...
I've developed a platform engine. It uses tilemaps for collision speed (can push three thousand checks per step and stay above 120fps), pixel perfect collision checking, jumpthrough platforms, pixel perfect slopes with acceleration/deceleration, and autotiling through the same tilemap.
I have been working on just the fake 3D engine of my game for days now and can't seem to create the view in the video below. I think I have figured out how to scale the sprites correctly. I can't seem to figure out how to rotate the world sprites. I can only slide world sprites on the x axis to...
Hello everyone! I just wanted to let you all know that I just made the first public release of my Gradius-esque Shmup engine!
I've attached a few photos at the bottom of this post.
GM Version: GM:Studio
Target Platform: ALL
Download: RAR: PlatformEngineTutorial.rar or ZIP: PlatformEngineTutorial.zip
Links: Author's website (original project available)
This tutorial is a complete platform game engine, updated to work with GM:Studio. The original author wrote it in...
I have been working on a basic chunking engine in the last couple of days, just to get my Game Maker juices flowing(been a while since I've used it).
I "accidentally" came up with an awesome system that allows for a 2D, massive worlds, with seamless world wrapping(in other words...
Flappy Bird Engine
Price: $1.99 $0.99
A simple "Flappy Bird" engine. Most of the elements of the game can be modified through provided variables (for example: space...