1. H

    Legacy GM How to fix the bugged Gamepad controls in Hello Mario Engine

    Hello! I'm currently making a small Mario fan game using the Hello Mario Engine (a neat GMS project / game builder that has a lot of the features present in most Mario games and it's free to use!). It has worked like a charm, until I found about about the horrendous game pad controls! What...
  2. mikix

    Demo Zombies, Dinosaurs and Aliens (Action Platformer)

    Moving this development blog to itch.io. I will be requesting an admin to close this topic. Zombies, Dinosaurs and Aliens is a side-scroller action platformer. Patch 0.200.0 Appearance of The Crew Man Edin. Self made graphics on the plan... Player direction follows mouse. Zero collision...
  3. Desix

    Asset - Scripts Full Input Boxes

    https://marketplace.yoyogames.com/assets/3239/full-input-box Fully functional multiple-line input boxes with mobile features. If you need a simple one-line input box with all the features for pc and mobile, this is the one for you. With this text input asset you can avoid high prices and the...
  4. P

    Need help on my blood engine

    So I've been trying to make a blood engine following this thread here: https://forum.yoyogames.com/index.php?threads/unlimited-blood-splats.1624/ I'm trying to go for an effect simular to the INK game by ZachBellGames But my blood still overlaps the wall sprite. (See image) This is all the...
  5. A

    Legacy GM How do I spawn Knuckles?

    So I have been using this Sonic Engine for Game Maker Studio and it works fine and all, but I can't seem to figure out how to play as Knuckles in the game. He is in the code, but when I test out the engine, you play as Sonic and, for the life of me, I can't seem to play as Knuckles. I looked...
  6. S

    Export Game Retropie

    I want to export Retropie games made with different engines. From game maker how can I do it? Thank you!
  7. TheStolenBattenberg

    Alpha MAEngine - Community 3D Engine

    MAEngine has been under development for two years now, as a closed community project; headed by me, TickleForce (Venomous on the old GMC forums), and Falki147. Due to time limitations (I'm getting married now, and I think the others have left for other game development tools and school), I'm...
  8. Master Maker

    3D 3D Shader Help

    I was wondering if it is possible to modify Gamemaker's general shader to use a z variable in addition to the already-present x and y variables. If so, how would this be done? Through the pixel or vertex shader? What shader code would have to be written? Would it automatically use the z var, or...
  9. L

    Asset - Project Zend - Platform Engine

    Hello Game Maker Community ! After having Game Maker for so long I decided to make my own Platformer Engine. The idea was to build something robust, flexible and complete. After some weeks of works Zend was born. Link to the online demo on itch.io. Link to the market place. If you find a bug...
  10. T

    Windows Isometric Terrain Engine

    Hi everyone! This is just a really simple isometric terrain engine I created today. Its a simple engine where you can raise and lower the terrain with your mouse. The engine also includes slopes which will automatically appear to smooth out the terrain. A little player will spawn on the plain...
  11. N

    Windows RPG Engine

    Hi guys, is there an RPG engine out for GMS2? I could not find the filters in the marketplace so I downloaded the old engine by mistake. Thanks in advance! :-)
  12. yvodlyn

    Game engine

    Hello, Is someone know where can I find a 2d fighting engine for GM:S??? Thanks!!!
  13. I

     Ivan's RPG Engine Test and Code Walkthrough

    So recently I made a RPG Gamemaker Engine, I have a video here, showing off the code, testing, etc.
  14. A

     Gauging Platform Engine Asset Interest

    I've developed a platform engine. It uses tilemaps for collision speed (can push three thousand checks per step and stay above 120fps), pixel perfect collision checking, jumpthrough platforms, pixel perfect slopes with acceleration/deceleration, and autotiling through the same tilemap. My...
  15. R

    Legacy GM I Need Help With Fake 3D 2D First Person Engine

    I have been working on just the fake 3D engine of my game for days now and can't seem to create the view in the video below. I think I have figured out how to scale the sprites correctly. I can't seem to figure out how to rotate the world sprites. I can only slide world sprites on the x axis to...
  16. mysterypaint

    Gradius-esque Shmup engine for GM:S1

    Hello everyone! I just wanted to let you all know that I just made the first public release of my Gradius-esque Shmup engine! I've attached a few photos at the bottom of this post. Download: https://github.com/mysterypaint/Game-Maker-Studio-Shmup-Engine/releases Source...
  17. L

    Platform Engine, by Martin Piecyk - updated to GM:Studio

    GM Version: GM:Studio Target Platform: ALL Download: RAR: PlatformEngineTutorial.rar or ZIP: PlatformEngineTutorial.zip Links: Author's website (original project available) Summary: This tutorial is a complete platform game engine, updated to work with GM:Studio. The original author wrote it in...
  18. Master Maker

    Legacy GM Help!

    I'm needing help, and have been wondering if it even is possible, to code a speech to text engine in game maker to turn speech picked up on a mic into text, and vice versa.
  19. H

    Windows World Engine

    Hey guys, I have been working on a basic chunking engine in the last couple of days, just to get my Game Maker juices flowing(been a while since I've used it). I "accidentally" came up with an awesome system that allows for a 2D, massive worlds, with seamless world wrapping(in other words...
  20. zbox

    Asset - Project Flappy Bird Engine

    Flappy Bird Engine Marketplace: https://marketplace.yoyogames.com/assets/4642/flappy-bird-engine Category: Projects Price: $1.99 $0.99 Modules: All Description: A simple "Flappy Bird" engine. Most of the elements of the game can be modified through provided variables (for example: space...