Hello!
I want you to present you my first uploaded game. It's a simple game, a clone based on the classic 1979 Asteroids, ASTEROID2 TOGETHER.
I've made this game as an homage to the original game for the 40th anniversary which will be this year. It's a recreation of the original experience...
Hey everyone, i've decided that it was about time to make a little post about this engine that i've been working on for the past couple of days. I plan on releasing the source code on the marketplace, and itch.io but before i do so i would like to show off some of the progression :D
LINK...
Stick World Online Asset
Stick World Online [v2] (SWO) is an online multiplayer open-world platformer stick-figure game with RPG elements. SWO is a project I started in 2011 (based on v1 which I started in 2009, old video of v1 can be found here: ). The game was later abandoned in 2012 after I...
Hey, I'm super new to game maker and I found a textbox engine (https://github.com/glitchroy/textboxy | Textboxy) that I want to use for my game. I have no Idea how to use it in my project though. Do I have to drag all the files into my project somehow?
DOWNLOAD LINK
Use fully customizable graphs in your project with eGraph Engine. You just need to include the extension and use scripts:
graph_id = egraph_create(x,y,width,height);
value = egraph_get_val(graph_id);
And It will return the value for the current time of the graph.
The graphs...
Link: https://marketplace.yoyogames.com/assets/7545/racketboy-engine
Racketboy Engine is a brick breaker game inspired by RacketBoy game. This is a much more fun and cooler brick breaker game compared to the old and boring ones.
Contact me if there are problems with my assets. The most of them...
GM Version: 2.1.5
Target Platform: All
Download: https://app.box.com/s/l37dzzftkku9ob0iqg0rhe17ox3oxnar
Links: N/A
Summary:
We're going to implement the basis of a service based game engine/system.
Tutorial:
First, I'd like to define what I mean by a service. A service is some part or function...
Hello!
I'm about to do a little bit of promotion, but it would be great if any of you buy this and give me some feedback.
In the last week, I've coded an expansive template in GMS2 to make a copy of the board game Battle Ship, and I'm finally done. I've done some interesting things with the AI...
UPDATE: We have already selected someone to be our programmer. Sorry for the inconvenience.
Let me just cut to the chase. I'm heavily interested in fighting games, such as Street Fighter and Guilty Gear. I've always wanted to make one but TFGs are some of the hardest games to program. Throw...
Hi there,
I'm having an issue with my game that I can't quite get my head around.
After running for half a second, my game freezes (all animations and movement stop), but the background music keeps playing. What is strange is that the console does not output any error. EVEN MORE BIZARRE : I...
Hi everyone!
Shamelessly promoting my first asset here, an engine for top-down movement and collisions.
I was having a hard time finding one that worked exactly the way I wanted it to work (which is: simple, efficient, smooth), so I made my own.
Get on it for a couple $$ at THIS LINK
Also...
Introduction
We present you a fast textbox engine by Appsurd! Tested on GMS 1.4, should work on GMS 2 as well, except for the scrolling part. You must first initialise the textbox, and draw it in the Draw Event! You can change a colour using a <c=c_black> tag and the font using <f=fnt_20>. We...
I've pinned down a strange issue while writing buffers, that seems to be out of reach for me to solve. I have 10 buffers being written from server to client to load content onto the client by specifying static and then dynamic contents' data. Everything is transferred correctly EXCEPT the 6th...
After successful release of URGP I'm back with my Ultimate Platformer Engine (aka. Stardust)
Prove me wrong but I think this is the best engine in it's category available: https://marketplace.yoyogames.com/assets/6979/ultimate-platformer-engine
After 6 years of development and two from-scratch restarts I've finally published my URPG asset - grab a copy here: https://marketplace.yoyogames.com/assets/6959/ultimate-rpg-engine
So I'm trying to create something simple using the physics engine.
I want any physics object (like a ball, square, triangle, players, etc) to stay on the platform and move with it when the platform itself moves vertically, horizontally, or diagonally. Anytime I move the platform itself, the...
Anyone here familiar with the GMNet Engine? It markets itself as 'Game Maker Networking made easy!' with 'no networking knowledge required', and i checked through the manual and tested the example itself, and i can see it must be pretty easy to make online games with that engine, as compared to...
Edit : If you want to find the solution to this you need to search for "Command Stack"
Thanks to Nocturne for finding that old post .
Edit2 : After looking at the link that nocturne has given , I saw that the asset/script there isn't free, so If somebody had some engine similar to that Command...