enemy ai

  1. R

    SOLVED [SORTED OUT]improved route planning

    Hi guys, I'm here to ask for help trying to improve a code. A while ago, when I was very new to GML I wanted to make an AI with good chasing intelligence, which dodged obstacles and followed the player, but I had abandoned the idea because it was too advanced for me. But now I'm making a simple...
  2. Slyddar

    Top Down Dual DnD & GML Tutorial Series inspired by Gauntlet

    GM Version: GMS2 Target Platform: ALL Download: N/A Links: N/A Summary: This is the GML start for a dual GML and DnD top down tutorial series, where we make a Gauntlet like game. The player will shoot enemies with his bow, and even throw bombs to destroy them. The enemies will have path...
  3. R

    GMS 2.3+ Enemy AI

    Hi everyone I am trying to get my enemies to show an alert pop like metal gear solid. My main issue is that the alarm that I am using is never actually starting because its in the step event and keeps on looping. I've tried to look it up something like that. here is some of the code ///Step if...
  4. S

    Enemy AI in 2D Platformer

    Hello everyone! Newbie here. So I'm developing a single-screen 2D platformer (think Balloon Fight on NES) and I'm trying to program flying enemies to chase the player around the screen. I've tried a couple of different options, but nothing's working quite right. So I erased any new code and...
  5. samspade

    GMS 2.3+ Let's Make Some Enemies

    GM Version: 2.3.1 Target Platform: All Download: Github Repo Links: YouTube Playlist Summary: A GML tutorial series on (you guessed it) making some enemies (in code, not real life). In the introduction video I go over the general series idea as well as some basic project set up. And tutorials...
  6. T

    GML Ally and ememy AI

    I have some code below for a simple ally Ai. However I am not sure how to have the ally drone skip the top code if there are no enemies nearby. If I use if(!instance_exists(obj_Player)) exit; then the ally will just float off brain dead. Very new to coding and not sure what to do here...
  7. KamilSeven

    GML (SOLVED)Flying/Hovering Enemy A.I. Motion Planning (Like in Super Create Box)

    Hi! I want to build a flying enemy motion planning for a side view game (Super Crate Box clone for learning purpose). I've tried using a simple motion planning line to achieve it. But the issue is, mp is creating the shortest path to the target, so it doesn't give the effect of flying/hovering...
  8. Hecate

    Team Request [Help Wanted] Searching for team members for Golgotha, a Gothic Metroidvania

    What I need: Enemy Designer Shader Coder Project: Metroidvania platformer with Gothic and horror elements. Qualities: Enemy Designer: Can use 2.3's new sequence feature and can help with coming up with enemy design and behavior fitting of said Gothic/horror setting. Shader Coder: Able to...
  9. Heavenisreal777

    GMS 2 [Please Help] Enemy pathfinding problems :(

    Hi, GameMaker Community. I'm making a top down game, but the enemies that are supposed to follow the player, sometimes run into walls and obstacles. I've temporarily fixed this by doing the following: // If player is near Enemy object then target_x - is player postition x target_y - is player...
  10. E

    Suggestions for leveling up/incrementing enemy behavior.

    Hello all! Just wondering if anyone can provide a simple way to increase enemy behavior variables, as levels increase, to make them more difficult to defeat; as in speed, different more dangerous attacks, enabling special moves, etc. I'm currently working on a shooter, like Demon Attack, or...
  11. DMQuestions

    General Enemy Design

    I'm working on a basic, top-down 2D shooter and I need a movement system that is hopefully smarter than a bag of nails. The main things I want it to interact with are obj_player, obj_wall, and obj_enemy. I have wanted to do something that would trace the room it is in and know if the player is...
  12. F

    How do i achieve "slippery movement" / difference between two directions

    So i want to create an enemy AI that charges tword a player but has like a simulated friction/delay. kinda like as if it were running on ice, so it starts still and builds up speed in your direction to try and ram you. But if you dodge him he shouldnt continue moving tword you but in the...
  13. T

    Issue with enemies getting stuck in ground

    Working on a simple 2d platformer, with a mechanic where enemies can be grappled. So far all going well, though I made it so that if while the player is grappling an enemy and they take a hit from another enemy, they're supposed to be knocked back and release the enemy. With how this currently...
  14. O

    Player to Object Collision Issue pt.2

    Hello Im looking for help on a player to object issue. I am currently testing the player to enemy collision and each time I run the game the enemy Character collision box does not register and instead ignores collisions and runs right on top of the player. I do not know what the problem is as I...
  15. 1up Indie

    GMS 2 Segmented enemy

    GM Version: GMS2 Target Platform: All Summary: This video tutorial shows you how to make 2 types of segmented enemy in gamemaker studio 2. What are these types? Well, they are like those iconic enemies that you see in a good old mario game. One where the segments are flying after each other and...
  16. Divinik

    GML Enemy/Companion Obstacle Maneuvering Without Paths?

    So with my enemies/companions in the game I'm making (3/4 top down), I'm trying to figure out how to have them maneuver around around walls without paths when one is between the object and the player. The code i have now is: if !collision_line(x,y,player.x,player.y,obj_wall,false,false) {...
  17. R

    Grid Enemy movement

    How would I make my enemy follow the player once the player is in a certain range but make the enemy move on a 16x16 grid. I already know how to make it so the enemy will move towards the player but I want the enemy to move in a grid style to the player.
  18. M

    Enemy Pathfinding(mp_grid) / State Machine Problems

    Hello everyone, I know this question asked many times before and yes I checked old posts and tried different solutions and approaches as much as I could but I'm still learning :/ (I started to GMS 4 months ago, pretty new). I will try to explain my problem. I'm trying to make a topdown shooter...
  19. KPJ

    GMS 2 enemy move toward player (GMS2)

    Hi everyone! I need help. I want the enemy to move toward the player if the player shoots within a certain range. At first, all my code was working and the enemy moved toward the player but then all of a sudden it stopped working and the enemy didn't move. //if player shoots with (oEnemy) {...
  20. KPJ

    enemies overlapping? (GMS2) (SOLVED)

    Hi all. I have an issue in my top down game where enemies move toward the player. When there is more than one enemy, the enemies overlap and look like one. Here is my code: //Enemy Create grid = mp_grid_create(0, 0, room_width / 32, room_height /32, 32, 32); mp_grid_add_instances(grid, oWall...
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