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  1. M

    how to exit code but not the whole Event?

    For a long time I was puzzled by why an enemy object's Create event wouldn't work (it would only play actions up until a certain point). Then I realized that in a code that is played in the Create Event, when certain conditions are met, it says the 'exit' statement; I originally meant for it to...
  2. M

    GameMaker (solved) Spine attacking is in track 1 how to code animation end (video)

    Hello guys: As you can see in the video if the enemy changes the state from attacking to chasing the attack animation doesn't finish and is been switched inmediately by the running animation. This happens because the attack animation has two tracks: track 0 (running animation) and track 1...
  3. Luke Pierson

    Programming Animation Hell. Please help :)

    Hello! So I've been working on an enemy for my game that will run away from the player and then teleport back to the center of the map if they reach the end. The whole time, they shoot projectiles which must be dodged. (Think Wizrobes from Zelda) The problem: I have it set to where if the...
  4. A

    Legacy GM Question regarding collision checking..

    I have two objects with precise masks. I need to find any way to detect when they are no longer colliding. This would preferably be a single-trigger event, like, say, a key release event, however if it did need to be something that was checked every step, I could work with it. Thanks for...
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