effects

  1. duran can

    Question - IDE room filters & effects drop too much fps

    I like some of the effects but I can't use them, it drops 180 fps.
  2. M

    Shaders Help with CRT Effect

    I've been looking all over to find a way to make a CRT effect similar to the one below but I can't find anything. Can I get some help on how I could do this?
  3. Misu

    Asset - Shaders MORPH! - Create simple image transformations!

    Create simple transformations for Sprites, Texts, Surfaces, and Room transitions! From swirly animations, to resize shift-shaping, it's all in the power of this shader! Check it out: Almost 90% of that moving in the GIF is actually performed with MORPH! It's also perfect for making space...
  4. Caio_Mendes

    Lighting system 2D

    So, i want my game to have a sort of lighting effect but i didn't grasp really well into the codes and logic provided in youtube tutorials and other forums. Basically, i want to make the light logic into my game. I already developed a fire object, which will be one of the main source of light...
  5. W

    FX codes don't work

    Hello, Anyone know how to use the FX functions? I 'm trying to do a animation on pixelate effect, but looks like the function "fx_set_parameter" is useless. I tried this: // step event if (param_value > param_min_value) { param_value += -param_speed; } fx_set_parameter(filter...
  6. f14m3z

    GameMaker Windblown Particles On Top

    When I create an instance layer with a depth of -16000 and apply the Effect Type Windblown Particles I cannot see any other objects in the room. I would like to have my Windblown Particle Effect appear on top whilst still being able to see everything else. Is this possible? Thanks
  7. mega_noob

    Aurora Borealis Effect

    I created this effect by creating three separate "aurora" backgrounds (green, blue and purple). Then on each background layer, I added a "ripple" Effect and changing some variables to get desired speed and radius etc. I'm actually really pleased with the effect and how GM's built in "Effects"...
  8. samlovesmath

    Question - IDE Filter/Effects Room Layer grayed out, but I can make layer filters via code?

    Hey, hope this is the right place to put it in. I can't tell if this is a bug or something's just going over my head with this one. I'm a long-time GM2 user, and only just (stupidly) noticed that there's a filters/effects layer option in the room editor. I'm on the latest GM2 version, but any...
  9. L

    GameMaker Why do filters do this? Are they just "basic" after all?

    Just a quick question. I apllied a distort filter to a few background and assets layers, and whenever I move my custom camera, which sets a view, the filters "move weirdly", as if they track the camera's view movement and are not applied to the whole room. This behavior seems super-strange to...
  10. High-Resolution

    GML Distort FX does not work

    When I use the distort FX, in the preview of the room it works normally but in the actual game nothing appears to be changed except the sides of the room being glitchy
  11. Mehdi

    GameMaker Is it really so?

    To my biggest surprise, I noticed that if you disable application surface, the GM in-built filters & effects will lose functionality on layers. Is it really so?
  12. M

    Effects Layer Error

    // Create Event colorize_fx = layer_get_fx("Effect_Colorize"); colorize_fx_params = fx_get_parameters(colorize_fx); // Step Event colorize_fx_params.g_Intensity = 0.5; // real value colorize_fx_params.g_TintCol = [153.0,37.0,24.0]; // array values // Apply updated...
  13. IGameArt

    Lustre: 2D Raytracing

    I present to you my experiments in porting a shader from Godot into GameMaker. That's realtime, dynamic global illumination running at over 1-2k fps_real ( I know that's not a real measure, I still like sharing it lol ) So I've only been working on this for a couple of days, but it's...
  14. FoxyOfJungle

    Asset - Graphics Post-Processing FX - Vibrant effects for your game! 🔸 v4.0! - HDR, Bloom, VHS, Glitch, Shockwaves, LUT, Motion Blur and more

    🔥 The most robust, easiest and efficient post-processing solution available for GameMaker. All in a 2 MB package! 😍 Post-Processing FX is a project that aims to make your game look beautiful, with 50+ ready-made customizable effects and very useful functionalities! ✅ Unlike all other similar...
  15. KyleRansford

    GameMaker Game Boy Original Green Filter

    I've made a filter using the Colorize Effect Filter and it looks good except the color white is not getting colored light green. How can I fix that? The Colorize Effect Filter is at the top of the Layers. Also, is there a way I can add a "global Effect Filter" to show though the entire game if...
  16. FoxyOfJungle

    Released Post-Processing FX 🔸 Beautify your game! 🔸 v4.0! - SHADERS: Bloom, VHS, Glitch, Shockwaves, Motion Blur, DOF, and more. (dev-log)

    Description: Welcome to the Post-Processing FX (PPFX) asset devlog thread! Post-Processing FX is a project that aims to make your game look beautiful! Here you can follow the development and give your feedback regarding this asset that is already on Marketplace: RELEASED! Get it here...
  17. elvinAlex6

    (Error) Blend modes with single-layer effects

    Hey guys! I started messing around with blend modes and came across a strange behavior when I started setting some of the recent single-layer filters. Some of the blend modes don't work, and if I put the subtract blend mode, the object which is running the code doesn't render at all to the...
  18. samspade

    How to Use Filters and Effects in GameMaker Studio 2

    GM Version: 2.3 Target Platform: All Download: Github Repo for Demo Project Links: YouTube Filter and Effect Playlist Summary A tutorial on how to use Filters in GameMaker Studio 2. Since filters are something of a work in progress and receiving frequent updates, the information in this video...
  19. CrunchCaptain

    Portfolio - Art Looking For Work Or Collaboration

    Hello GM Forums! I have been working in GameMaker trying to make my own games for years now. I have only taught myself code and followed along with YouTube and Udemy videos/courses, but my passion is the look and feel of the game! I have a completely open schedule due to circumstances, so if...
  20. D

    Game Mechanics Ball Lightning Spell - Feedback appreciated

    Hello, guys! I've been messing around with a new spell kind for a game I'm currently developing and I'd like some feedback. It is a ball lightning spell. Don't mind the character casting animation, since that is actually the attack animation, not the cast animation (the cast animation is not...
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