1. I

    how do I make sounds on collisions play once?

    I tried ALOT with different means but wasn't successful. . . I tried with variables and if-else statements, I tried based on speed, and some other stuff. but the sounds either keep playing or do not play at all. what is the simplest way of doing this that actually works?.
  2. A

    Legacy GM Hit-Stop Effect/Sleep Function Substitute [SOLVED]

    UPDATE [25/09/2016]: Turns out the simplest solution to the following problem is to write a script function that compares the 'current_time' to a specified argument within a while loop. This way, the game is unable to process anything whilst the while loop is running, achieving the desired...
  3. IGameArt

    Asset - Shaders RetroFexx - Shader Suite, Links Fixed!

    Featuring Shaders: RFX_coldepth_shd - Limit the color depth in the scene by any value. Higher numbers = more colors. RFX_palswap_shd - Swap out the palette to any of your choosing, any number of colors up to 4096! Customize the dither of both shaders with a 128x128 texture and a dither spread...
  4. Silversea

    Legacy GM Getting (x,y) of Collision event for sprite "tracing" effect

    Hi guys. In a game I'm working on I want a special effect that appears to "trace" the outline of a sprite. I have a solution in mind but its missing one crucial piece, which is finding the point of collision. My solution is having 3 objects. Object 1 is an empty object with a mask that uses the...
  5. L

    Animation Text Reveal - Advanced Typewriter

    GM Version: Studio v1.4.1750 Target Platform: ALL Download:N/A Links: N/A Summary: Animates a draw_text_ext with a typewriter, alpha and color transition effect for individual chars. This causes an effect similar to what you see in this video: Tutorial: To implement this into your...
  6. Nathan Laing

    Shaders [SOLVED] Invisibility 'cloak' effect on sprites

    Greetings! Could someone point me in the direction of a definitive method for achieving a cloak | invisibility effect on sprites? (much like the one seen in the movie, Predator) A paid or free example is fine. youtube tutorials and marketplace assets are curiously lacking on this topic...
  7. Dragon47

    Asset - Demo 3D Fireworks (free)

    Download executable: http://www.mediafire...D Fireworks.exe Marketplace link: https://goo.gl/GuRfPV This demo contains a set of different types of fireworks which uses vertex texture fetching and point sprites to efficiently render more than 100,000 particles at once. The logic of the...
  8. K

    Legacy GM Slow Down Audio

    How (in GML) would you slow down audio at its current point, up until a certain point. Scenario: In my project, when an enemy gets too close to the player, time slows down, I want the music to slow down along with it, and speed back up after the player is a safe enough distance for time to not...
  9. L

    Legacy GM Change alpha overtime on mouseover.

    Working on tweening highlight effect for mouseover on object, in my scenario to be used for changing the drawing alpha of an object on mouseover, will make more generic later. The below code works perfectly fine for this, however, if you leave/enter the mouse before the tween have finished, you...
  10. Tizzio

    Asset - Project Rain Drops

    Dynamic rain with collisions > Link to Marketplace https://marketplace.yoyogames.com/assets/715/rain-drops > Features Only 1 triangle for rain drop Easy to use, only 2 objects (1parent object for collision and 1 object for the rain effect) Optimized with a particle pool that reuses array...