I change the ini file to UTF-8 to fix the bug.
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Hello,
I am using font editor and can't use it right. The English font is running good, but the Chinese font trouble me.
I create a font asset and choose a Chinese Font, add all the characters I...
Hey all, new to particles.
I used the editor and clicked the "Copy GML" button. Wondering why the delay shows in the editor but not in the game?
//ps_fw_1_trail
var _ptype1 = part_type_create();
part_type_shape(_ptype1, pt_shape_flare);
part_type_size(_ptype1, 1, 2, 0, 0)...
Hey all! I've just downloaded GMS to try it out, but immediately I get thrown off with the font all around the editor, (especially in the code editor) looking like this:
Is there a setting, or anything I can change to make it look good? Is this just a "feature" of the free version?
I've tried...
The main reason I use GMS1.4 vs GMS2 is because of this.
Why did yoyogames think it was a good idea to make such a seamless feature so clunky? Is this just an issue with my pixel software (PyxelEDIT) or does this happen to everyone? This is the main reason I don't use GMS2. If there's a fix...
I have a game that I'm making, and in the project, I have code to spawn a weapon based on a csv table (this is for better modding support and scalability down the line). There are a few weapon template objects and I'm wondering if there's an easier method of finding object indexes for spawning...
We are creating a feature full puzzle game with hundreds of planned levels and dozens of planned concepts. We are a small team, but we are more than one. We loved the game that inspired us and wish to have more! more! more!
Early Public Alpha - Download
All Cloud and network functions have been...
Hello!
I'm making a text editor in GML (for Utiki), and I need to color the text.
I'm wanting to do this via shader (as it's much lighter than using many draw_text and draw_set_color. Scribble would not be an option too):
I want to color the text using the fragment's position, which is based...
so i need to make a moving platform, normally i'd create two objects with different directions, one for the platform that moves in the y axis and the other for the x axis, but i thought that there could be a way to change a variable of 1 single object and then in code say that for example if...
Is there any chance in the future that VIM keybinding support will be added inside the GMS2 built-in editor?
I already know it's possible to use external tools like VSCode, or WSL with VIM, or GMEdit to open project files and produce your code that way, but having to multi-manage programs is...
Hello everyone! :) I'm relatively new to this community. I'm using GMS2 since about 2 months. After a quick search, I didn't find my topic covered here so far, and since I'm a beginner, I hope you bear with me being potentially not well informed.
Anyway, with out further ado, I present you my...
I'm wondering if there is a way to show connections between multiple objects in the editor. For example, say I have a Switch and a Door that are "connected" through an instance variable. In a level I may have a Switch 1 that opens multiple Doors that share the same instance variable. Then I...
Very simple question, how to simply add/remove/move objects in a room in GM2.3? I cant click any objects, I cant remove anything, and I cant add anything.
I have read the room manual but I couldnot find the answer there.
About
Classic Sprite Editor is a project aiming to bring the old sprite editor to life in the style of GameMaker Studio 2. Every aspect of the good ol' editor is being brought to life once again as close as possible! Yes, that also means that pasting an image will be made a selection, and not a...
DarkSpine Keyboard ShortCut Manual
DARKSPINE LEVEL EDITOR FRAMEWORK
What is promised is debt [UNDER CREATIVE COMMONS V1 LICENCE.
Git hub repository:
https://github.com/jaimitoes/DarkSpine-Level-Editor-FrameWork/edit/main/README.md
Because new lessons are learned every day, and unite we can...
If anyone has worked in IntelliJ, then you'd know that when you put the end bracket '), }' doesn't matter which one, it highlights the opening bracket. In GMS2 you have to go one insertion/space before the ending bracket, and it will highlight the starting bracket then. I don't want to have to...
Hello, here are some bugs i've noticed but i don't know what causes them since they happen randomly.
1- After deleting a selection by pressing "supr", the pixels inside that deleted selection start re-appearing when they become in contact with a line im drawing while holding the mouse.
2-...
MARKETPLACE: https://marketplace.yoyogames.com/assets/8179/dynamic-destructible-terrain
ITCH.IO: https://nocturne-assets.itch.io/destructible-terrain
LIVE DEMO
http://nocturnegames.nocturnecreations.com/html5games/Terrain/index.html
This GameMaker Studio 2 asset provides a complete and...
Hey there,
I'd love a keyboard short cut to turn selected text like this:
var num = x;
this_object.attacker = enemy;
enemy.attacking = this_object;
enemy.x = lengthdir_x(40, this_object.facing);
if(this_object.facing >= 270) enemy.y = meeting_place(x,y,obj_bullet);
into this:
var num...
I'm honestly curious which editor you guys prefer for sprites. I've recently started using GraphicsGale and I absolutely LOVE it. I really like being able to make sprites in layers since it makes animation sooooo much easier. Plus it's free so that's fantastic for my cheapness.
Hello Everyone. I've been having a little difficulty with the gamemaker sprite editor. I have an UGEE tablet monitor I use to draw, and I've been trying to create the sprite animations using gamemakers built in editor.
The problem is, I have no idea how to create the next frame for animation...