1. A

    Workshop Basics

    How do you drag the background screen in the workshop? For example when creating a room or editing a sprite. To explain more, SPRITE EDIT - When I've edited a sprite and I've had to zoom in for finer details, it then cuts off the surroundings (Which it would while zoomed) but I then can't...
  2. ParodyKnaveBob

    Portfolio - General Stop the Typos! Professional English Copy Editor

    Does your game have typos? Is English your second language? Is English your first language, but you lack time and/or ability to catch and/or correct errors? u txt 2 much n ned hlp? I'm at your service! When one enjoys one's job, one generally does better at it, right? Well! I've held...
  3. D

    Question - IDE Resource tree name edition: selection almost invisible!

    Hello! After the latest update of GMS 2, some changes were introduced to the resource tree. I really like the new look, but when editing the name of resources, if you select a part of the name, the selection color is very similar to the background, so the selection is almost invisible. Look...
  4. K

    Can I edit multiple frames of a sprite at once?

    I decided to make a small adjustment to my main character sprite but editing every frame one by one seem daunting and probably inaccurate so is there a way to edit multiple (or all) frames at once? I'm a complete noob at this so I apologize if its a dumb question :)
  5. David Richard

    Article List of FREE tools and websites for game creation

    A list of very usefull and FREE for both commercial and non-commercial use softwares, links and tools used for game creation. These lists can be expanded by other users' contributions. Feel free to suggest new or alternatives by commenting. Every section below follow their listed guidelines...
  6. G

    In Game Room Editing

    If I'm playing my game, and I place an instance in the room with certain variables, how can I save the room so that the instances are actually in the room editor itself?.. ie, testObj = instance_create(100,100,object_box); testObj.testVal = 5; So when I open the room editor in GMS, I see the...