Hello,
So after searching and programming for a while, I've created an extension in C++ and managed to generate the .dll from Visual Studio Community 2022.
The only well documented process online officially from GMS is on how to create a .dll.
Is there a full tutorial / good process explained...
I especially like doing caves, monsters, skeletons, building interiors and anything horror themed. I'm not so great at making people 3D models or realistic animals. Or rather, realism is not my thing anyway, the closest you'll get to that is the 90's cgi vibe like what can be seen in the images...
Whoever is willing to commit to making async versions of each function in my Dialog Module extension, I will give them the source code and project files free of charge, and their payment will come from asset sales, as I will let them sell their version with the async functions as their own...
Hey guys,
I'm looking for an extension or help making an extension that adds the functionality of dragging and dropping a file on a window to game maker on Mac OS. Essentially, when you drag, say, an audio file or a text file onto the game window, I want to retrieve a string for that file's...
Hey Mac guys (@rwkay),
Since the Mac VM is not working right now (Application Category is coming out wrong and the libYoYoIAP.dylib still contains i386 architechture) I need to modify the produced .app file and then recreate the .pkg file for uploading to Apple. I can modify the...
Hey there!
First some background on my situation:
I've searched High and Low for any information I can find about file handling and File "Open/Save" Dialogues on OSX within GameMaker and there is little to no documentation. All of which is understandable as the Mac IDE has barely been in...
Hello,
I have a 2016 MacBook Pro with TouchBar model and I'm developing a game for Windows and Mac using GameMaker Studio 2, which, as all of us know, allows you to add extensions created with another programs. When using Mac OS X, GameMaker needs an extension of type .dylib, which includes the...
The title says it all. I would seriously like to know why so many extensions that worked great in 1.4 are now broken in 2.x. I would love it if the staff considered mimicking the way 1.4 handled extensions more-so in GMS 2 and by that meaning not breaking them, by causing crashes and other odd...
Does the beta allow the testing of extensions and calling *.dll's/*.dylib's/*.so's for Windows/Mac/Linux?
If so, I have my extensions to test, I gotta get my hands on it ASAP on their next opening (if there will even be one?) :/
Edit: I should've read the rules for this subforum first. I'll start a helpdesk ticket instead. Mods: please lock. Thanks!
The bug I'm encountering has already been reported here: http://bugs.yoyogames.com/view.php?id=20073
I'm in the middle of trying to port ExecuteShell to Mac but can't...