dungeon crawler

  1. Lord KJWilliams

    Question about, first person point of view in dungeon crawlers

    I finally get to ask as question that I have had on ice, wanting to find the answer to...... I discovered this strange difference , in two games that I have played when I used to have an Amiga 500 long ago..... The first game is called Dungeon Master by FTL games which looks like this ( this...
  2. Adrien Dittrick

    HTML5 Card Hog but I only had 1 hour

    Itch: https://adriendittrick.itch.io/card-hog-but-i-only-had-1-hour Newgrounds: https://www.newgrounds.com/portal/view/778771 Gamejolt: https://gamejolt.com/games/cardhog_bioh1h/579401 What is this? This is a 1 hour parody of Card Hog, made by Snoutup. You are a pig, and In my version of the...
  3. John Bailey

    Released Holy Field [Action/RPG]

    Screenshots: Holy Field is an open-ended dungeon crawler RPG inspired by King's Field (From Software!). Explore a forsaken world while collecting various equipment & magic to battle terrifying undead creatures, all rendered in glorious low-res pixel art! Created for the 2020 LOWREZJAM. Peace...
  4. Let's Clone

    GMS 2 Dungeon Crawler with Random Mechanics

    GM Version: 2 Target Platform: Windows/Mac OSX/HTML 5 Download: N/A Summary: Welcome to Let's Clone! This channel is typically dedicated to replicating classic titles, but this time around I'm having a bit of fun adding random mechanics to a Dungeon Crawler-type game. Note: Only the first four...
  5. Jacob Thrasher

    Spawn prebuilt rooms in procedural generation

    So I want to start working on a procedurally generated dungeon crawler. Essentially I want the following to happen: -Create a bunch of rooms by hand -Randomly place those rooms throughout the level -Connect with pathways and other things The problem is with the second step (or really the first...
  6. John Bailey

    Steam Myth Bearer [Adventure/RPG]

    Screenshots: Myth Bearer is an open-ended adventure game that seamlessly blends RPG mechanics and puzzle solving, all rendered in glorious low-res pixel art! Actions taken during your journey are permanent - enemies don’t respawn, consumed items are forever gone, and story events have profound...
  7. BabyBlueJeff

    Unique identifier for objects that get destroyed?

    I'm currently making a dungeon crawler and working on the inventory system. On my map, I have two trash cans in different locations, but both are technically using the same object. As the character walks through the dungeon, it will create an instance of a trash can object if detected on the map...
  8. I

    Zelda: Four Swords Adventure - Phone as second screen

    So i'm trying to make a multiplayer game in the same vein of Multiplayer Four swords, or FF: Crystal Chronicles both for Gamecube/GBA but I would like to be able to make it for PC/Xbox/PS4/Switch and use a mobile phone as the second screen. I can make the base game fairly easily, but no idea...
  9. Gasil

    GMS 2 First person dungeon crawler help?

    Hello, I am looking for some help to achieve this. How would I begin to code a first person view using 2D like Wizardry 6 in pc, Arcana for the SNES or any other dungeon crawler of the era? I read some things about raycasting but I'm not so really sure I need that (nor do I understand it D':.)...
  10. S

    Legacy GM Infinite chunk generation

    Alright, this is going to be a tough one. I thought of the idea to make a top down infinite dungeon crawler. My thought process of how this would work is along the lines of this: I decided that using chunks would be a good way to go about this, Minecraft being an example of using chunks to...
  11. A

    How can I improve this scene?

    Hey! Im making a dungeon crawler themed with some dark creepy non-demonic atmosphere, and in a certain level there is a change the player comes across this room. Its an entrance to an extra part of the dungeon called the Webbed Caverns. Basically its a spider cave, and therefor the theme is a...
  12. NicoFIDI

    Alpha [WIP] Damned Tower: A casual rogue like.

    Damned Tower Genre: Roguelike, Dungeon crawler, Survival (resource management). GM version: GMS 1.4 Platforms: Android, Windows Download link (Itch.io): v00_08_01 https://nicofidi.itch.io/damned-tower The game: The damned tower is a dungeon crawler where every move consumes energy, and when...
  13. NicoFIDI

    Alpha [Roguelike] Torre truhán (A dungeon crawler)

    Torre truhán (Rogue tower) Genre: Roguelike (classic), Dungeon crawler, Survival. GM version: GMS 1.4 Platforms: Android, Windows. Download link (Google drive): v00_01_006 https://drive.google.com/open?id=1XLTAEavIHRi3-NYGCyXyqK6kT_9dBzmQ Game information: Torre truhán it's a classic...
  14. T

    Alpha Bullet Runner

    Bullet Runner About Bullet Runner is a high paced, action packed shooter that gets your blood pumping! The game is a mix of the roguelike, dungeoncrawler and bullethell genres. Blast your way through waves of different enemies, with loads of unique, wacky and weird weapons in a gorgeous...
  15. S

    Windows Sword and Staff - Retro hack-and-slash dungeoncrawling adventure

    EDIT 9/30/2017: Sword and Staff Alpha 0.2 is now available! Grab the free demo here! Changelog: After about 5 years (off and on) of working on my first full game, I'm proud to finally post the first Alpha build of Sword and Staff! The game can be purchased for $5 on itch.io. There's also a...
  16. Eclip5e

    Alpha Grim's Dungeon - Alpha

    --- Grim's Dungeon --- An epic 2D Bullet Hell shooter Free Test Phase is over! You can now purchase it at https://eclip5e.itch.io/grims-dungeon. There are still some free copies though, so check it out. Free Copies...
  17. Fredrik

    Moor - outdated thread

    *** This is a outdated forum thread *** Due to the long time between this tread (with the v2 of the demo) and the third thread (with the v3 of the demo) there was made a new forum thread instead of updating this one!. Link to the new one: Moor - thread 3 ~ MOOR ~ A rogule-like dungeon...
  18. Bingdom

    What dungeon generator design do you prefer?

    Hello GMC! I would like some feedback on what room path link design you would prefer to have on my possible next game. Rooms are shown in colours and the room creation order goes in a colour that is in an HSV order. Meaning that red is the first room linking to the orange room that is second...
  19. N

    Alpha [Dungeon Crawler] Codename: Vertigo.

    Hi there! I'm developing a dungeon crawler game and I'm going to post here some progress of it. All of what is done yet is just a little engine that is capable of loading geometry from files and some additional functions. It is in pre-alpha stage now. Screenshots: And a editor maquette:
  20. bhr

    Windows [UPDATE-12-04-19] Magic Tomb - 3D dungeon crawler with grid base and big pixels

    Hello! I'm working on an simple old-school grid-based dungeon crawler with 3D first person view and 2D sprites. Actually, you have a little level to play, with only one class of character - Knight. Character details : STRenght - DEXterity - MAGic - LeVeL - EXPerience 1 weapon (with DAMage) -...
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