ds_map_secure_save

  1. C

    GameMaker Saving/Loading a JSON string in a ds_map to encrypt JSON (ds_map_secure_save/load). Is there limitations?

    Hello! Considering having the JSON file(s) exposed as a save, there's concerns with me with end users abusing the game to adjust the save file(s) to what they please. I have found a possible solution with using ds_map and using the secure save and load features along with the new struct feature...
  2. animated_ginger

    SOLVED Steam Cloud ds_map Loading Problem

    Hey all! I've got a strange issue and its killing me :,) So here's what's goin' on: I secure save my ds_map into my games save folder on the pc Then, when I close the game, it sends that ds_map to the cloud via steam like usual 🙏 I then hop onto my laptop, sync the file and boom. we got the...
  3. Pelican Police

    How does ds_map_secure_save work?

    The documentation for ds_map_secure_save in GM2 states: IMPORTANT! One of the features of a secure saved file is that it is locked to the device that it was created on, so you cannot load a file saved on one device into a project running on another device. That's a pretty bold claim, so I was...
  4. C

    GML ds_map simple high score

    In the create event for obj_score I have the following code: #region set global variables for points, life, waves and sound effects global.points = 0; //score during game play global.life = 2; global.waves = 0; last_player = 0; // this is to handle the last player sound effect #endregion...
  5. J

    GameMaker ds_map_write() or ds_map_secure_save()

    I am creating a save system that also saves DS Maps, and I wonder which one is the better way to do things. The DS Maps that I want to save have the potential to get very big and my guess is that ds_map_secure_save() is the better option, but I don't know as I have never written a save system...
  6. RyanC

    Legacy GM User's Gems Keep Resetting to Zero - Secure Purchase Map Issue

    Hey Guys, I have a tester with a rather serious issue. He keeps loosing all his game currency, and he's not very happy about it at all. My game stores in-game currency on the iap_data.json secure purchase map. This map is parsed at the start of the game to load the users gems from the map. It...
  7. RyanC

    Legacy GM Question about DS Maps

    Hi All, I'm currently implementing IAP's into my game and only require one consumable which is gems. At the moment I'm using ini files to store all the level data and gems collected but would like to at least make the gems more secure by storing them into a ds_map_file.json and secure saving...
  8. G

    Have you had corruption with ds_map_secure_save/load?

    In another thread on the site, one of the devs of Boss 101 @Joshua Allen reported that they'd experienced corruption using ds_map_secure_save and load, and they had to abandon using those functions in favor of writing to .ini files: That's a sample of... one. But this issue is also...
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