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I'm trying to code a 3-dimensional grid structure for Game Maker Studio version 1.4.1804, and I've hit a bit of a snag. Every time I test the code to add a value to the data structure, it gives me this:
Here's the script that encounters the error:
///ds_3d_add(id,val,x,y,z)
//Initialize the...
Well I have a problem but not really sure where to start. Basically I have a weapon system set up in an array with ds_maps in the create even of oWeapon.
//AR
weapons[2] = ds_map_create();
ds_map_add(weapons[2],"sprite",sAR);
ds_map_add(weapons[2],"recoil",25)...
I'm using a ds_map system to save my data on an HTML game. ds_map_secure_save works fine on every browser type except for Safari. The game saves and loads fine until you exit out of Safari and boot the game up again. At that point, the temporary storage has been dumped and all the save data is...
From my quick overview of the manual it seems to state that ds_lists and ds_maps should only be combined when working with json. Is the manual only talking about data that would need to be saved?
I did some tests and what I have works, but is it a bad idea to use it like the below?
Create...
Im using a ds_map for a players weapon inventory, think like a final fantasy game, they can pickup and sell them, and have multiples of each. Im using a map because each weapon in the collection should at the very least have a name, and the count for how many you have.
Anyway, im trying to...
I am trying to figure out how to save ds_map data. I have the following code:
list_data = ds_list_create(); // Create list
ds_list_add(list_data, 000); // Add value to list pos 0
map_data = ds_map_create(); // Create map
ds_map_add(map_data, "list_data", list_data); // Adds list to map...
Hello!
I have various ds_map's which I stuffed into one main ds_map to encode into a json file. However, I can't figure out how to copy a nested ds_map out of the ds_map it is nested in.
Is there any way to undo the ds_map_add_map() function?
Thanks,
Alek
I have been trying to get my ds_map to work but every time i try something new it does not end up working.
I set the ds_map
levels = ds_map_create();
ds_map_add(levels, "attack", 1)
ds_map_add(levels, "defence", 1)
ds_map_add(levels, "hp", 5)
and then I try and reference it
hit1 =...
I have a button and some code that will simply close the app. This works fine by itself. Then I add the following code. At this point the game still runs but as soon as you click on the quit button Gamemaker crashes and says it's become unstable etc.
My problem is 1) Regardless of my code it...
So i've been working on a dsmap-based save sytem for my game recently and there's a nasty mistake somewhere in my code, because everytime I use ds_map_find_value it just returns an udefined value, even though I use it with keys that should have values attached to them.
Knowing where my games'...
Hi Everyone,
I'm working with ds maps and list for saving objects and while I was messing around, I believe at one point I caused a memory leak before getting the code back to normal to try another approach. With that said, the normal working code will not produce the JSON list, but if I start...
Hi,
I am trying to store a HTTP response as multiple global variables. I don't know if this is the best way to do this which is why I thought I'd post on here.
I have a server which returns the levels, experience etc of a player as a JSON format here is an example...
{
"username"...
I have a ds_map "save_state" and the following
var json = json_encode( save_state );
var encoded = base64_encode( json );
file_text_write_string( file, encoded );
But I get a crash at base64_encode. A small box opens telling me the script crashed cue to stack overflow.
My "json" variable...
Hey folks. I am running into a little trouble getting some values from my DS map.
A bit of background to the code is this;
The variable 'new' is storing an instance that I am placing in the DS map.
The key to each instance is a combination of it's x position and y position in an array.
Here is...
I've been trying to figure out my inventory for and RPG, and this is the idea I have:
1. Set up ds_maps containing information for each individual item (sprite, name, description, script for what it does when used etc)
2. Set up ds_grid for inventory, then use a script to add that item to my...
I'm about to start writing the save/load system for my game using ds_maps and was wondering how I'd add an entire ds_list to a ds_map? The documentation says to use ds_map_write to store the list as a string and ds_map_read to transfer it to another data structure, but I'm getting this error...
Man I can't believe that I've never used ds_maps before lol.
So is it generally better to create a ds_map in the CREATION event and destroy it at the end of something like room change or game ending...
...or...
creating a ds_map in the STEP you need it, get the info like from a...
Greetings. I'll post the twitch json(the part I'm having trouble with) then explain
{
"follows": [{
"created_at": "2016-12-14T00:32:22.963907Z",
"notifications": false,
"user": {
"_id": "129454141",
}
},
...
]
}
What I want from this is to grab the...
Hello wonderful people,
We're so close to launching our first game! But I'm trying to figure out how to save and load from Steam Cloud. Before, I was using ds_map_secure_save and load, but if I do that and save that file, it's encoded and doesn't get decoded. So I tried writing the map to an...