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I have a pickup/drop object issue that I need some help with.
The player must pick up an object (oCapPickup) from the central 'bin' and drop it on one of the multiple random places, designated by the oCapGhost objects. Then the player needs to pick up another from the bin, and so on.
This all...
I saw here some drop% codes but they seem "static". My idea is:
I have 6 items which boss can drop : A, B, C, D, E, F (for example)
There is variable itemCount, every item has it. Through the game it changes, before a boss fight it looks like A x 1, B x 2, C x 1, D x 4, E x 5 (for example)...
I've kind of got the hang the drag and drop hierarchy, however I'm trying to do an "&&" statement in drag and drop logic and I can't figure it out. Can anyone help make sense of this?
Thanks in advance.
Hi everyone, I have a top-down game I'm starting to learn, and I've got the directional change etc down pat, and the collision with the walls works. However, when I collide with a wall I cant move along that wall while walking diagonally.
It seems to almost stick me to the wall and restrict my...
Hey everyone, new to the forums but I've been tinkering with GM for a while. This may be old news to some people, but if you're like me, and have googled this exact topic only to get answers that are excellent and work well, but involve using scripts in your game. This can be great, because the...
Hey guys, I'm new to Gamemaker Studio 2.
I'm using the drag and drop features to create my game.
What I want is for the blue box to bounce back and forth between the two grey walls on either side.
I have the movement down, but for some reason the blue and grey box arent actually touching.
I...
Hello! as the title says I want to build a menu wich is scrollable and contains drag n drop element. There is games using this, but I don't know how to make it in GMS. My first idea was to just simply draw on a surface the menu elements, and calculate the swipe, and scroll according to it, but i...
When youtube is active:
When youtube is closed:
Do you have any ideas? What could be the solution for this?
same issue: https://forum.yoyogames.com/index.php?threads/game-runs-slower-when-no-other-processes-are-active.29703/#post-237718
Note:
SS's above are taken when sleep margin is 5...
Hi , i'm not a coder , and i don't know how to take an object with the mouse , move it and drop it after . If u don't understand , i want to create a chessboard and idk how to move the piece with the mouse only . I tried with the up/down/left/right , but i cant move only one piece , because they...
Hi all!
I am having troubles with my copy of tetris game. I have difficulty in making a hard drop, I made a temporary solution with somthing like this:
[OBJECT PIECE]
(STEP EVENT)
if (key_space_press){
hard_drop = true;
alarm[1] = 1;
}
(ALARM[1] EVENT)
/* Here i check collision...
Hello, GMC
I'm not looking code from anyone, but instead, something more valuable......your wise words and opinions.
Within my TDS I am looking a specific enemy to drop a specific item (keycard). I was thinking of making a duplicate object of the enemy and placing that in the room so I could...
In my game, I have an animation prepared that I want to have played when the character is on the edge of a ledge, but only if the drop is larger than a specific amount.
Very similar to how Sonic plays this animation when he's near a ledge, but in my case, I don't want it to play when I have...