1. P

    GMS 2.3+ Draw_text _transformed pixel distortion

    So, in short, I just try to use up and down scailing of the GUI element size to emphasize the input in the menu of my game. And it works fine, but the pixel distortion is really noticeable on my screen. The font size is 26, and the scailing happens between 0.9 and 1.1 synchronously for x- and...
  2. O

    GML Does scaling text involve loss?

    If text is being dynamically generated and drawn to some confined space, there seems to be two ways to deal with sizing the font correctly: 1. use draw_text_transformed to draw a scaled version of the string, after string_width_ext and _string_height_ext so that you can compare it to the...