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I've gone through the things in this post:
http://gmc.yoyogames.com/index.php?showtopic=512699
Nothing. No text.
This is the code I'm using on create:
draw_text(10, 10,"test");
I tried not using code, but instead using the draw text function found under draw. Still, nothing.
I also tried...
I don't know how the "fa_bottom" constant works.
For example if I use this code...:
draw_set_valign(fa_bottom)
draw_set_halign(fa_right)
draw_text(room_width,room_height,"test")
game maker draws the text like 4/8 pixel above the bottom right corner and I can't understand why.
Gamemaker draws...
Hello everybody!
Look, I have a problem with drawing a text on Draw Event and adding a rotation to my room
For the text I use:
//Create
global.score = 0
//Draw Event
draw_set_font(fnt_score)
draw_set_halign(fa_center)
draw_set_color(c_white)
draw_text_outline(room_width/2, 200...
Does anyone know how to make a simple cursor for the draw_text function?
It doesn't need to do anything fancy like backspace or whatever, all it needs to do it exist and follow the text that the player is typing, just like the one you will write in the replies to this post ;)
Example...
Not sure what I'm doing wrong but I can't figure out why my text isn't showing up. I have a script (file) called TileClicked and I call it from a 'mouse pressed' event. The message "making it here" shows up in the console output so what sorts of things should I be looking for...
This is the code...
surf_temp = surface_create(800,1280);
surface_set_target(surf_temp);
draw_sprite(spr_share,0,0,0);
draw_sprite(spr_icon,0,400,225);
surface_save_part(surf_temp,"share.png", 0, 0,800,450);
surface_reset_target();
This works fine, the output "share.png" has the image...
I'm trying to draw a character and stats associated with it as an overlap of custom features that are separate sprites. Those sprites each have different colored images whose index is stored in a grid. Each column corresponds to a different character and each row value is the image index for...
Alright so I have 2 views in my game, making a splitscreen effect. One view follows player one and the other follows player two. I want them to have their own kill counter at the bottom right of their view with draw_text, However since both views move in the same room, the problem I come across...
I'm trying to make several list with string and integer values and a grid with integer values, whose values are added to the respective data structures every time I click a menu button. The values are created randomly prior to adding them. When it comes to displaying the results, the grid works...
Hi, I have a problem trying to change a text generated by a for loop
///draw slots
draw_set_halign(fa_left);
draw_set_valign(fa_middle);
draw_set_font(fnt_damageinc);
draw_set_color(c_white);
var m;
for (m = 0; m < array_length_1d(saveload); m+=1) {
draw_text_transformed(x,y + (m *...
Okay this was bugging me for 2 days straight and i have a grasp of it, but can't seem to really fix it. What i want to do is fade in the text(_image_0_alpha += 0.1) and display the text for a set amount of time (Alarm) then it fades out (_image_0_alpha -= 0.1) and displays another string of text...
I want to draw characters like these:
⌒_⌒
^ω^
(o︶︹︺)
(」゜ロ゜)」
I made a font and added the appropriate ranges for all the neccessary characters. Unfortunately, not all of them are visible in the font (I tried other fonts, but the problem persists)
The font I would like to use is Gargle Rg, but...
hello. I am trying to make the 20 under the word health change to a 19 if you accidentally click on the dog in the middle...
i have gone about it in many ways, however, none of them have worked.
one thing i tried is
HP as a Global variable set to 20
in the dog object i have
left pressed ~>...
Hello. I have tried multiple times to get a string of text (in the color white) at a location on the screen, with no result. what I am trying to achieve is a number to serve as a health counter using a number instead of a more modern health bar or hearts for health. I am trying to make a game...