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hello guys, i'm trying to make a text box that change its size according to the size and line break. Well, I even managed to get the code to work, see:
//this code is part of an algorithm, so I'm just showing the main part
var string_w = string_width(global.item_info[_item]);
var string_h =...
Hi,
I have some semi-working code in my project that runs a script when the player clicks on certain tiles in-game. I'm struggling with slowing things down to get a smooth look!
What I want to happen is:
The player clicks the tile.
A small blue bar appears in the tile below and fills from...
I made a pausing function based on this video of shaun spaulding
All instances get deactivated as they should when I am pressing space button but it doesnt draw a black rectangle over my screen. All I can see now is my modified backround. The depth of my pause object is the highest of all my...
So I have this button:
if (abs(mouse_x - x) < 50) && (abs(mouse_y - y) < 50) && showInv == true{
draw_set_color(c_white);
draw_rectangle(x-47,y-47,x+46,y+46,0)That basically allows it to draw a rectangle whenever it's hovered over, and then it allows you to click on it, which executes some...
I got frustrated why my bounding bbox_left and bbox_top had offset by +1 when I used draw rectangle outline or simply line.
Turned out that in line or outline situations they ar drawn BETWEEN pixels right side or bottom side of pixel you are drawing. Food for thought, dunnoo if this should be...
I want to create an hover-effect for my moving boxes, so that the box creates a rectangle, that is blended from white to 100% transparency.
I am using 2 kinds of objects in the room to create this effect:
"obj_box" (the present box, that is moving around)
"obj_rect_blend_up" (the blending...