Hey, It's me again. Basically what I am trying to do is draw a stamina bar that stays the same even if I unlock more stamina. I've already decided the most stamina I am going to allow is 100, but the player starts off with 10, and I'm planning on adding to the max depending on the players level...
[SOLVED]
Which event should virtual keys be placed in? The manual states that they should be defined in the darw gui event, but when I do that I get this error:
"Illegal virtual key handle
at gml_Object_virtual_left_DrawGUI_1 (line 3) - virtual_key_show(f)"
When I use the create event there...
Hi,
My current project is a top down shooter. I have an NPC object which I would like to have displayed on a Radar/Minimap. I would like the NPC object to be represented as a red square on said Radar/Minimap.
I have tried many different solutions that i have come across online. All of them do...
Hello,
I'm having trouble drawing a screen over the player object in my game. The end result would be a screen for each individual character, similar to the image below.
The problem is that I would like to draw to the GUI layer, not the game view. Because of that, it's hard for me to figure...
Hello all.
I am working on a personal project and I am trying to figure out how to get these GUI buttons to work how I want them to.
The small yellow button is going to be one of 4 buttons I will have available for clicking, and I wanted to add the effect of the button changing when the...
Hi
I'm trying to make it so when i click on sprite it draws the sprite to mouse x and y but based on where you have clicked on the sprite. I'm using draw gui event to draw the sprites, i think this is the main reason why i can't get it to work.
Basically what happens is when i do a check and see...
var mx=window_mouse_get_x()/2;
var my=window_mouse_get_y()/2;
if (controller.title=false&&controller.start=false)||controller.ded
draw_sprite(spr_mencur,0,mx,my);
For some reason, the snippet above yield some odd results.
At the default resolution, there little issue. But change it to...
hi all. generally speaking, what is the best way to draw the HUD (thing like HP/MP, character icon, ammo icon, weapon equipped icon, etc)? ive never coded one before but im just about ready toand was wonder from which angle i should approach this because i can think of multiple ways to start...
Ok so what I want is walk up to an object (collision) press vk_up to draw text (and keep it there) and the text destroyed when vk_up is pressed again.
At the moment the text only appears if the vk_up is held down and disappears again when I release it.
I've been searching web for while now but...
Hello.
I'm sorry for the bad title but I had no idea how to resume.
I've 2 objects. Object A and B.
Object A:
- Has a Draw gui event with "Set font to Vector " and "Set the color" on actions, with a short script
draw_text(x+240,220,string(time))}
Object B:
- Has a Draw gui event with "Set...
I recently tried learning how to change resolutions. At a press of a button the game goes from windowed to full screen. However I am experiencing problems with the Draw GUI Events.
I need help with correcting the placement and sizing of the sprites and text drawn with the Draw GUI Events.
I...
Hello guys!
I'm working on a project that will be launched on Windows and Android. I've found a tremendous problem, huge problem.
Everything is going fine at windows:
However, the same code for Android shows like this
I would like to know why and how to solve it. I'm going to copy paste...
Hey folks,
Noticed something a bit strange and I wonder if anyone could offer up an explanation; I had some draw_text() calls in a few Draw GUI events. When doing a Windows build everything displayed fine, but when I ran it on Android the text would come out really really small.
This seems to...
I am making a very pixelated game with room/view sizes being around 200 x 81 and the port size being 1632x918.
I figured the best way to do text would be using GUI. So far it looks but I am having trouble placing the text in the room. No matter what value I put in for display_set_gui_size it...
I have big Issues drawing with proper precision my gui using drawing functions in HTML5.
My Gui is set up with display_set_gui_maximise(ScaleFactor,ScaleFactor,posx,posy);
posx and posy are integer values, to cope with custom aspect ratios and letterboxing, while scalefactor is just it a scaling...
I was porting over my windows 3.1 remake (https://forum.yoyogames.com/index.php?threads/uiz-windows-3-1-made-in-uiz-in-game-maker.12624/) over to game maker studio 2, and noticed some weird behavior.
Whenever open a new window, It isn't being drawn. It's there and it's step event is being...
Hi All,
New to the forum and I'm pretty new to GMS too (having only gotten it in the humble bundle).
I am already making good progress and am working pretty much 100% in GML. I think I'm getting a good handle on most things (in large due to the wealth of resources available), however despite...
Graphical issue that isn't really a programming issue, but it doesn't really fit with the technical support questions either... so I thought it would be best to just put it here.
GameMaker does not have a built in function to draw a trapezoid, so what I did was I drew two triangles like this...
So i'm currently trying to make a mobile game for android and in this mobile game i have a virtual analog stick, which i got from another forum.
The thing is that the analog stick works brilliant on windows, but when i try it on mobile, the location and size of the analog sticks just freaks...