I have a variable "energy" and a two sprites, "sprEnergyHalf" and "sprEnergyFull". How do I draw a sort of bar with these sprites?
i.e. If "energy" is at 2, draw one sprEnergyFull. If "energy" is at 3, draw one sprEnergyFull and one sprEnergyHalf. If "energy is at 1, draw one sprEnergyHalf. You...
If there's a thread with the same problem, maybe one with a solution, please link me to it.
I'm making a paint-style program and I have the drawing tool and the erase tool. All I need is a floodfill tool similar to the one in this video.
I tried importing the code from this page, however it is...
Hey guys,
I have been following this tutorial to set up my inventory system. However, instead of drawing through the draw event as he does, I am now trying to move all of that to the draw GUI event. Problem is, I can't get my items to display in my inventory when I pick them up. Everything else...
Hola!
Before you roll your eyes, I know there are a bunch of similar posts already but I've given them an eyeball and the suggestions in those (eg. device_mouse_x_to_gui, view_x) seem to have no impact whatsoever. I thought maybe drawing clickable buttons to the GUI when using a view had an...
Hello, I'm trying to draw a panel with health(hearts) but nothing shows up.
Here's my Draw Gui Event(for panel object):
for (i = 0; i < player.life; i++) {
coord = global.hearts_coords;
draw_sprite(heart, -1, x + coord[0], y + coord[1]);
}
Every variable was checked with debugging and...
I imported my GMS 1.4 game to GMS 2 and boy it has not been smooth. One new issue I hit today:
I have a button, a persistent object at depth 0. When the player presses it, I change the depth to -100 to bring it above some other stuff. Later, when they press it again, I put the depth back to...
greetings,
I'm working on a top down RPG and would like to implement some text boxes. this is what I have so far:
(Draw GUI event for obj_conversation)
//textbox
draw_set_color(fill);
draw_set_alpha(0.95);
draw_rectangle(camera_get_view_width(0)/32, 6.3/9*camera_get_view_height(0)...
I know the GUI layer is drawn on top of everything else and is not affected by the camera.
I'm able to draw an object on the GUI layer using draw_self.
However, the object does not appear where I expect it to.
Is there a way I can change the coordinates of an object on the GUI layer?
If so...
Hello,
I had interpolation issues upon fullscreen toggling and used the Pixel Perfect method posted by RangerX to fix this. It works well and looks great, however some aspects of the game are drawing strangely:
The left is without Pixel Perfect.
The right is with Pixel Perfect. The issue in...
This set of code:
guiAspectScaling = 0.1;
display_set_gui_size(display_get_width(), display_get_height());
display_set_gui_maximise(guiAspectScaling, guiAspectScaling, 0, 0);
works fine on my computer. Everything seems to scaled correctly. And even when I create an executable of my game, and...
I set up a health bar to go along with my player's hp (which is 4), but for some reason the health bar image itself is acting as if my player only has 3 hp.
I attached an image to showcase the issue.
Here is my objGUI's Create Event:
// Set Global Variable
global.playerhp = 4;
And the Draw...
I've recently had an issue with my project I've been creating in game maker studio 2. Recently when trying to do stuff in the draw event it appears off centre. This does not occur with draw_sprite or draw_text it occurs with draw_grid and draw_circle. It only happens on this project.
In Draw...
Hi All,
This is my first post and first of all sorry for my english it is not my mother tongue so I will explain myself as better as I can (and of course thanks for reading this).
I am creating a tower defense game but I am facing some strange behaviours that I could find neither internet or...
So, I've managed to draw sprites in the gui (using the Draw GUI event), no problem - but how do I place *objects* in the gui?
I've made an ugly hack that does the trick, but I'd like to know how to do it properly (presumably with draw GUI)?
//makes the button object follow the view in...
Hello. I have given one of my instances a health bar, but it does not work. The bar is drawn, but it does not change as the object's health decreases. It just stays as a green rectangle.
I have tried ading if statements (if player exists, create healthbar) and I also tried to remove the event...
Hi community,
i am currently having headaches with this:
I have my game running on 1280x800 which i set to be the required minimum resolution.
I am using only Draw GUI events to draw text and gradients and stuff. Now from time to time i need to draw sprites as well. Here is where my problem...
I'm getting a compile error that is unrelated to the actual code it points to. Here's the error:
Here's the script in question:
The script is called in the create event of my main controller object. The error didn't show up until I added the following line to the controller's draw GUI...
DISCLAIMER: English is not my first language, so I might have English grammar mistakes, so I wanna apologize for that in advanced. So my problem is, I need to draw a vignette effect over my screen, and when I press and R button, from black vignette it needs to switch into orange. I am trying to...
Hello,
I have an end level object created when the player reaches the end of my level, with a draw gui event... it basically shows level performance, and then keypress options to proceed or exit, etc. I want it to show how many coins were collected by the player. To do this I have created a...
I am trying to animate a rectangle growing form the top left corner to the bottom right one but it wont work and I don't know why.
//=========================//
// DRAW GUI //
//=========================//
//Inventory
if (keyboard_check(ord("E"))) { //Check if E...