draw event

  1. Didjynn

    GML [SOLVED] Error built in variable in draw event

    Hellow everyone I'm having a strange issue here. In my draw event I have this code : dest = draw_sprite(sdestination, -1, proche.x, proche.y) dest.image_speed = .2 This second line gives me the error: Unable to find any instance for object index '0' name 'map' at gml_Script_deplace (line 7)...
  2. P

    Problem with Memory Leak while DRAW EVENT / HUDS

    So basically I have a memory leak, 20% + when drawing my HUDS. Just a simple code in DRAW EVENT: draw_set_color(c_white); draw_set_font(1); draw_sprite(healthbar2, PlayerWorld.hp, view_xview[0] +50, view_yview[0]+30); However, when I run game I am averaging about 20% + memory used. Any...
  3. M

    Legacy GM Incorrect Drawing and Aliasing

    When a line or rectangle is drawn in the Draw GUI event , they all appear to be 2px wide and transparent. Are they drawing on subpixels and being downsampled wrong? How can I get them to appear as they should? (Crisp 1px wide lines). If it helps all of my lines that are drawn in the normal...
  4. S

    Legacy GM draw_getpixel on tablet

    Using draw_getpixel(x,y) is working fine on desktop but returns (mostly) empty on my tablet. It *sometimes* seems to be picking from 1/10th of the screen left from where I touched, which leads me to believe its something to do with scaling, but turning that off didn't change the result. I read...
  5. T

    HTML5 @symbol in html5 export is replaced by '(single quote)

    I'm using keyboard_string and assigning it to a variable then drawing it to the screen. On the windows platform when I type @(Shift + 2) the @ symbol works fine but when I do the same on the html platform the symbol reads as a single quote('). If I press Shift + tilde(~) then it creates the @...
  6. A

    GML Objects are invisible if I add a DRAW event on them...

    Hello, Noob question here! Why the objects in the game become invisible if I add to them a DRAW EVENT? It's there a way to not make them invisible? Because in other way I need to create an empty object (without a sprite) only for them... I want to avoid to add a lot of empty objects...
  7. T

    GameMaker Making sure the GUI layer scales properly?

    I'm working on a project and I've noticed that if I change the size of the window, none of my GUI elements are in their proper place. I'm not sure if I fully understand how the GUI layer works, so I don't know where to begin to derive some sort of scaling formula. Is there a function to solve...
  8. Kaliam

    Technical Question about view_surface_id

    Hello, this is more of a question to the developers about the built in variable view_surface_id and why it works the way it does & if there is a possibility of changing it. Why is it that view_surface_id seems to only be able to be changed once per step? If I assign any number of surfaces as the...
  9. Kaliam

    GameMaker How to properly use view_surface_id?

    Hello, I'm just looking for any information, tips or tricks when using view_surface_id. I've gone through the documentation but can't seem to get any result other than a black screen. What I am trying to do with this function and what the documentation seems to imply you can do is draw sprites...
  10. A

    Legacy GM Draw Error???

    Hello Everyone, I need help with the my game The text is not printing to the screen! Please help if you need more info please ask!:):D scr_varible global.dif = 0; continue_error = false scr_draw_error_text_box draw_set_alpha(.5)...
  11. Mr Giff

    GML draw_text -> Alignment Issues

    Hey everyone, So I know that the draw functions such as draw_set_halign() and draw_set_valign() only need to be applied once because they apply to all text. But is there any way to align certain drawn text differently than the rest? I've tried outright just calling two different alignments...
  12. Velocity

    [SOLVED] Draw Events Merging

    Hey, So I'm working on a fighting game that someone else started. And I'm currently having a problem, where ALL of my draw events are merging together and happening at the same time... I have a controller that draws the character select boxes and character names in the character select room...
  13. A

    GML [SOLVED]Need portrait to change with text, but only when sentence has finished.

    What I'm trying to do is simply: Let the portrait change whenever the sentence has reached its end and I press "Z". Initially when I pressed Z, even before the sentence finished, the portraits would change before the sentence was finished. if keyboard_check_pressed(ord("Z")) { por_current +=...
  14. T

    Legacy GM GUI Background

    I'm using the GUI event so that I can draw HUDs etc at a greater resolution than the game. My actual game is 384x216. What I'm trying to do is use: draw_background_stretched(bg_1,0,0,display_get_gui_width(),background_get_height(bg_1)) This is in order to set a background at a higher...
  15. touhoufan90

    Legacy GM [Solved] Time required for the draw event normal on win 7, intense on win 10

    Hi long time lurker, first time poster. Sorry if my english is not perfect. So my problem is the time required for the draw event. Friend pc specs are CPU Amd FX 6300, GPU AMD Radeon HD 7800 Series, Ram8.0 GB Friend laptop specs are CPU i7-6700HQ CPU @ 2.60GHz, GPU GeForce GTX 1060, RAM 16 GB...
  16. T

    Legacy GM Drawing many instances at a time.

    So this is my code: if instance_exists(obj_enemybullet) { if obj_enemybullet.sprite_index != -1 {...
  17. D

    GameMaker Draw event not refreshing

    I'm not sure if i learned bad habbits from GMS1 but Im working on a small app currently using normal draw_text_colour(x,y,string,col,col,col,col,alpha) code and everytime the draw event is run, the new text is drawing over the previous state of the text and not clearing the previous text like I...
  18. Nathan Laing

    Legacy GM Which first: change xy or draw?

    Hello everyone, Is there a definitive answer on whether we should change the xy coordinates of objects or views/cameras and then draw, or whether we should draw first and then change the xy coordinates? Nathan
  19. R

    Windows Can you use the draw event to render spine animations?

    GM Version: 1.4 thinking of upgrading to 2 soon. Target Platform: PC I have an object controller than draws different cards into the game. I can get the draw event to create the card but not animate it. Is it possible to make the spine animation occur through the draw event? If it is does...
  20. T

    GameMaker drawing order: sprites and order table

    hi, for my 2.5d game i use an order table (like the dungeon demo) for the drawing order. It works pretty well. How can i get an extra sprite in the drawing event in front of the object sprite. I have learned that all sprites in the draw event after the draw_self() are drawn in front of the...
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