so I just started working on my game but I realized that the code for the double jump is really missed up and I think I need to adjust the second jump so it be perfect for jumping between platforms
(I want the second jump to be at least (0.5*the first jump))
Here is my code...
Hello, I've just started learning GMS and was stuck at the jumping problem for quite a while. I'd be appreciated if someone can help me with this
The edge code I used was taken from Flynn's Advanced Jumping (Coyote Method), it worked fine but I couldn't add a 2nd jump right after the edge...
My game is embedded on my website.
I have to press the START button for a second time when the initial screen of my game is shown.
If I run it as a regular windows game the start button works as intended with just one click.
Is there a way to get the HTML5 version of my game to start with just...
So I am trying to make my character to double jump, but I either make him only jump once or jump for as many times as they want. Here is my code:
jumps = 0;
jumpsmax = 2;
if(onGround)
{
jumps = jumpsmax;
}
if(jump && !jumpHold && jumps > 0)
{
jumps -= 1;
ySpeed = jPower...
Sooooo I have a weird bug in Game Maker 8.1 where my create event gets initiated twice (I checked, there was only one instance of said object in the room) Anyone would have any idea as to how or why would it occur? I can give additional details about this problem if needed!
Hello, i have tried to add double jumping to my player object without success. I was hoping someone here could help me. Here is the code:
Create Event
//Initialize Variables
grav = 0.5; //gravitation
gravmax = 10;
hsp = 0; //horizontal speed
vsp = 0; //vertical speed
movespeed = 3...
Hello. I'd like to add a double jump for my obj_player but i can't seem to make it work with the ledge assistance, jump input buffering and variable jumping i'm currently using. I'd like to have two jumps if i jump off the ground but only one jump if i walk off a platform. I'll send my create...
I have an obj_z_key with spr_z_key in a room with Draw GUI end: draw_self().
Now I have double sprites, while I only want the sprite drawn in the GUI end, and not the object it self.
Any way I can disable the sprite of the object itself without also disabling the GUI end drawn sprite?
Hello,
I've set up a store menu where the user can buy guns and ammo. They are able to purchase full ammo, and per magazine. The issue is that when the user presses to buy a magazine, it buys it twice, as well as deducting the money twice. The thing is that the code to purchase the amount of...
Hi there. So, anyone knows how to create a double keyboard check, for the same key. For example double key press vk_right or vk_left, this to do determinate action. Thanks for read :)
I make educational games for my 1st grade students. I taught them how to double click to start games...but sometimes they get impatient and click several more times...This causes a game to load multiple times....to a point where it can freeze my PC.
Is there a way to prevent this in GM...