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  1. S

    GameMaker How to control warp location and preserve state from subareas?

    Hey, so I'm trying to make warps + subareas. I have no problem making an object that warps the player to a sub-area in a different room, but the dilema is getting them back to the original room. Not necessarily getting them back, persay but well... To "spawn" the player in the main room, I just...
  2. J

    GameMaker Opening Doors in a top down game

    Top preface, I am a newcomer to gamemaker, and am pretty lost with this one. I'm trying to add doors to my top down game. I have the sprites, with two frames, opened and closed. I want my character to be able to walk up to a door, press space, and have the door open or close. Currently as I have...
  3. Z

    Room Switch Transition Issues

    So recently GMS2 had released a new update on the application and now the old fade scripts that I had created a couple of years ago are now completely obsolete. I tinkered around with the script hoping to find a breakthrough but sadly no avail. Facing little options, I have decided to reinvent...
  4. S

    Collision with opening door

    So im making a door right now and everything is working perfectly(top down game btw), the only thing that im not happy about is the fact that when i open my door, i get stuck in it for like half a second because the collision box of the door "hits" me a second, resulting in me getting stuck for...
  5. PlayerOne

    GameMaker Door warp using instance_nearest() [SOLVED]

    Trying to add the ability to "travel" within the room. I have 2 doors - DoorA and DoorB - and that when the player presses E the player will warp to DoorA from DoorB and vise versa. Problem is DoorA isn't working properly despite the fact it uses the exact code as in DoorB. However DoorB works...
  6. KPJ

    GameMaker Need help with Top down Doors (GMS2)

    I am working on a top down shooter game, I want to implement doors, that swing open and closed slowly everytime the player is close to it and presses F. Also, when i try and open the door, all doors are affected, not just one. I am aware of using other(), but I just can seem to find out how to...
  7. S

    How to link multiple buttons to multiple doors?

    Hi folks, I am just starting with Game Maker and run into a problem I could not figure out. I want to place multiple buttons and doors in a room. Each button should be linked to a specific door. I tried a lot of things, but nothing worked. Would be great if someone could help me out here...
  8. M

    2D Tile-Based Doors

    Hello, anyone who have ideas how to make a transition to another room with doors? Like on pokemon? Tried searching on google, youtube but can't find an answer. I'm a newbie by the way, thanks!
  9. X

    Legacy GM [SOLVED] Automatic doors

    Hi, I'm making a 2d platformer and I'm having some trouble making doors that act like the ones in Metroid. I can get the doors to open, the trouble is getting them to shut again. I have them set on a timer that will close the door as long as the player is not in the way. The door has 2 sprite...
  10. E

    Mac OSX How do I make a door open using a secret code?

    Hello forum! I really eant to realise the idea of finflding an item(secret paper) which states a secret code, e.g xhs5-hdy6-737d. With this code, you can open certain doors, which requirr such codes and then when enter it, it transports the player to another room. PLEASE HELP ME GUYS, I REALLY...
  11. B

    Need help making a door solid after block is moved off pressure point please?

    Hi, I'n relatively new to game maker and I am working on a top down sokoban project. I want to make a door that remains locked until a block is placed on top of a 'pressure point'. I have got this to work to and extent; the door is solid until a block is placed on the pressure point, I the used...
  12. T

    GameMaker An Unlockable Door in Game Maker

    I have looked on youtube: and other sources for the Mechanism. But I couldn't really find an updated version of it for Game Maker Studio 2. I could only find really old ones about the topic. That is why I am asking you guys for help and I really appreciate it that you guys help me out...
  13. B

    Legacy GM Buttons & Doors Problem

    I'm making a game where there are doors that open when a specific button is being pressed and close when the button is not being touched. I have made it so if the button is pressed it will open every door object, and my problem is I can't figure out how to give a specific button a relationship...
  14. R

    Door object doesn't work but it was working before

    hello guys, its me again. This time I've got issue with doors. Trust me, it was working yesterday and a few hours ago. In fact, both of my doors in my game were perfectly working until I took a break from the computer. So I booted up the computer and play test my game. When I got to my door...
  15. K

    [SOLVED]Door warp help!

    So basically I have on huge room which contains outside, and dungeons, houses and caves. I want to be able to warp between doors correctly. At the moment I have it set like so: obj_door, which I then click on specific points on room editor. Then I assign two variables to them in creation code...
  16. B

    Help me Fix my Compile Error Plz [platformer doors]

    I know my 'if statement' below is wrong and causing my compiler to fail, but I don't know how to structure this properly so that it works. This is what I want to happen: When the player collides with the door, and if they press the up key, then the player will go to the other new room. Here's...
  17. M

    Door closing slowly[solved...]

    I made a trigger that if you touch it, the closest door is supposed close slowly, (but instead of that the game crashes) can someone tell me how to make a door fall down pixel by pixel until it has fall 64 pixels down?
  18. J

    Need to count only one collision

    I am currently making an rpg game that needs to collide through a door to go to the next room, also I need to count how many times the door has been used. I have found that when I use the door I get multiple collisions thus multiple counts when I only need one count per door use. any help to get...
  19. Z

    NOT SET BEFORE READING IT [SOLVED]

    Hello Community! I require assistance in solving this problem it keeps on saying ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Create Event for object obj_control...
  20. G

    Platformer door open and close, mask problem?

    Interested in methods for doors that close and open when character is close enough to it. I took a shot at coding one... but it's not working out. My door has 4 frames. 1 closed frame, 2 opening frames, and 1 open frame. Create Event image_index = 0; image_speed = 0; open = false; Step Event...
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