I found this.
In terms of form controls, this is exactly the sort of thing I am looking for. Textboxes, file menu, listboxes etc. I'm trying to find out how this was achieved.
1) Can you connect to a library of sort DLL maybe?
Alright, so this'll probably end up being a simple issue, but I've hit a dead end, and I'm seriously stumped.
I haven't worked with DLLs and Extensions before.
I'm currently trying to import Dissonance (Discord Rich Presence) into my project for obvious reasons. I've looked at the example...
Alright so This is what im doing, I have a .dll that allows me to access and call windows OS functions, displaying popups, opening and closing the cd tray, ect..
When I call the cd tray to open or close, Game maker hangs and pauses until the cd tray is ready for a command.
notice how the...
Hi, some time ago I've made a pretty bad DLL for reading only ASCII symbols from any file in C/C++ and it is working just fine,
but now I was wondering if it could be possible in another language, for example Rust.
I menaged to compile simple DLL example printing "Hello, World!" written in Rust...
I'm trying to send a surface to dll and process it in DLL, and after this get this processed image back. I tried send surface as buffer (argument as double) but it's not working.
My mean goal is using opencv library in C++.
Anyone can help please ?
I have produced a dll with gfortran that performs a basic function (shown below) and have attempted to write code to interface with it but I get the classic 'error defining external function' when I attempt to define a function from it and I'm not sure why. I know the function is exposed as I've...
Whenever I launch my fullscreen game, if I Alt+Tab out, click anything on my other monitor, or otherwise just shift "focus" onto another program, my game will minimize. When I pull the game back up, it has failed to actually "fullscreen." It looks like a large border-less window with an inch or...
I need a screen capture dll for game maker 8 or earlier. I have found one while digging around in "web.archive.org" but sadly isn't fast enough for my game/program thing.
Note that i am looking for a dll that captures the entire screen and not just the window :)
GM Version: GameMaker Studio 184.108.40.2061
Target Platform: Windows Only
With the aim of getting improved performance, I set out on the odyssey to create a .DLL extension in C++.
With no up to date resources on how to get this set up properly, and little memory of C++ it took me 2 days to get GMS2 and the DLL to communicate.
The two goals of this guide and it's...
Hi everyone, I've started this thread as a way for people to share and discuss dll's they've made with everyone. I started the thread a couple of weeks ago to share my anisotropic filtering and external texture loader dll, but I've changed the title as I wanted it to be a more general thread...
I wasted perhaps almost half a day trying to debug my dll crashing (I even built a tool during that time that can compile GameMaker projects from the terminal so that I could run my game from vscode so that I could attach a debugger to see what was happening in the dll). The return value in...
Just FYI - Since runtime 2.2.4 I've had issues where I got this message pop up:
Win32 function failed: HRESULT: 0x80070057
Call: GR_D3D_Device->CreateBuffer at line 294 in file \VertexBuilderM.cpp
and my vertex buffers were empty.
My projects generates buffers through a DLL - GM creates...
Hello, I want to use one of the functions from c++ that returns the string. Is this possible and how do I do that?
Sadly but I couldn't find any good tutorials about making c++ dll extensions for GM:S.
I am working on a C++ dll's ability to return a char array.
My first question is: The template specifies a return type of char pointer . Is there a problem if the function returns an unsigned char pointer? I did some tests and it seems like it has no problem, but maybe it won't be OK...
That being said, I am the one who prefers object-oriented programming. So, I started to learn...
I am making a windows based program that saves and loads a custom ini file (not ".ini" diff extension)
Is there any Dll's or any way at all to let windows know that this custom file ext is associated with my program?
I would also then need a way to begin my program with opening this file.
I'm planning on creating a vertex buffer-building DLL in C++, to take advantage of multithreading while generating large and dynamic vertex buffers without editing any of GameMaker's source files (technically possible, according to this thread here). To do this, though, I need to know how Game...