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  1. Architheutis

    Font-error within Game Maker Studio 2

    Hi There, is there anybody else who remarked partial display errors within the GMS2-interface? I updated a newer version of Game Maker Studio 2 one day. Since then something like that (see the image) happens, any time I click on a part within my object ressources. When I shut down GMS2 and...
  2. Leonardon

    GameMaker How to get a list of Displays/Monitors Available

    Hello, I have 2 monitors and my game always run on the primary monitor that I set on Windows. Is there a way (a code) to retrieve a list of monitors and then select, during the game, which one to use? Thank you Example:
  3. M

    Windows Where Is Arabic Language?

    In GameMaker Studio 2 I Can't Draw Or Display An Arabic Text. Example: Event[Draw Gui] (GML): draw_set_font(fnArabic); draw_text(16,16,"لغة عربية"); In Game:
  4. G

    GameMaker Android--Detecting/Handling Rounded Screens

    Android phones now sometimes have displays that are physically rounded at the corner. By default, GMS2 will still use the space, but anything under the corners will be obscured. Android provides an isRound() method to determine if the screen is rounded, but to my knowledge GMS2 does not provide...
  5. AcrobatEpee

    GML Adapt room to display size

    Hello, I, in my game, have a code that spawns squares depending on the area I enter in two variables : draw_area_width & draw_area_height. The problem I have is that I want these variables to be set to the display width and so get them to draw squares in all the width of the screen. My room is...
  6. K

    GameMaker Ip adress ?

    I'm creating a text based game (simular to the watson scott test) and i think that if i display the player's ip adress that would build up a great tension. (like the pc knowing your ip) Any help would be apprechiated!
  7. L

    GameMaker possible to draw game on two monitors?

    Hello. I have two monitors, and I want to draw my game to both of them, but I want to control which elements show up on monitor 1 or 2. so for example, i want all the hud elements to be on monitor 1, and the actual game on monitor 2. I know how to use surfaces. but I don't know if im...
  8. Z

    Android Open status bar on Android

    Hello to all! When a GM creates a game, it automatically hides the status bar (battery, time, etc.) I found where the status bar goes off in "RunnerActivity.java", but I couldn’t do anything about it ( I also found the function "display_set_ui_visibility(flags)", but it does not work. And on...
  9. K

    Uneven pixels in game graphics

    Not sure if this is something that I've done or it's just the nature of the beast. Anyway, I have a PNG file which simulates old school CRT scanlines by just having a one pixel horizontal line every two pixels down. Then I reduce the alpha, and draw it over the view. It looks nice, but I...
  10. Y

    Display rotation android [Solved]

    Hi everyone, i have some rooms that the player will play on landscape mode and other on protrait mode, but i dont want the player to be able to change to portrait or landscape by himself, so the the orientation is locked, basically i want to change the orientation myself by code and have it...
  11. J

    Windows My game is white...

    Hello, It seems that no matter what, every time I open up a GameMaker game, developing or casual, It's just, white! Everything's functioning well, sounds, input, but no video, just, white! I have: GM Studio 1.4.9999 Windows 10: Version 1803 (OS Build 17134.285) ACPI x64-based PC Intel(R) HD...
  12. X

    GML Is it possible to handle physics without actually displaying them?

    In a previous version of my game, I made physics be handled by the server. Someone has mentioned that is a bad idea, someone else said that's exactly what I need to do. The latter made more sense security wise to prevent every client from just applying their own physics in the mix and breaking...
  13. YellowAfterlife

    Asset - Extension Desktop Screenshots - capture any portion of the display!

    Quick links: documentation · GM Marketplace · itch page (has the demos!) This extension allows for a variety of things regarding taking screenshots of desktop - you can get a screenshot of entire desktop, or capture a part of it, or even get a screenshot of all displays on multi-monitor setups...
  14. R

    Android Application Surface appears to move

    A few seconds after compiling on android, the image shifts. The green bars are the room/view boundaries and you can see how the right side gets chopped off. Both images are screenshots, taken just seconds apart. Using Samsung Galaxy s8+. This pops up in the output box when it happens, I...
  15. Z

    Several Depth For One Single Object [SOLVED]

    Hi everyone ! Oooook, that one is VERY tricky and I have no idea how to do that but I'm going to try my luck if someone has a solution ! In my game, I have two type of tiles for my graphics. Some ones are flat : The floor, aaaand anything else which is flat and set on the floor. Other ones have...
  16. S

    GameMaker [SOLVED] Scaling the GUI correctly to different screen sizes

    Everything below works for my screen, including the GUI functions (my screen is 2736x1824). Room Creation Code: view_visible[0] = true; view_enabled = true; // Variable used to change gui ratio and/or gui aspect ratio. if this is changed, this same variable needs to be changed in the Create...
  17. T

    Question - IDE 75Hz Display Studders When Fps is 60

    Hi there, I have an Acer KG271 monitor that runs at 75Hz. It works fine with everything other than gamemaker. I've played games running at various frames per second with no issue. However, both GMS 1.4 and GMS 2 share a problem; games set to 60 fps (or anywhere from 1 - 143) studder. 144fps...
  18. A

    GML Fullscreen with black bars like Binding of Isaac

    Hey, I'm trying to figure out how to make the game Full-screen without scaling the view to the display edges. As in, I want the game to run in full screen whilst the view/surface/room is displayed at half the display size, surrounded by black. Everytime I activate game makers Full-screen...
  19. C

    GameMaker Memory chewed up when window is resized.

    I'm trying to make my game have display options which you can resize the window in a menu. When I use window_set_size to change the display via button, the game runs ok for a few seconds but then slows down really hard. I have no idea what the issue is with it and even made it so every time you...
  20. K

    Question - IDE Hide Cursor Still Doesn't Work

    Unchecking Display Cursor still doesn't hide the mouse cursor when building a stand alone executable. This is project breaking as there is no way I am going to release a finished game with the mouse cursor still visible. I heard that it was a known bug that had been fixed, but it is not fixed...
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