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  1. M

    SOLVED Black Bars under and above the game

    I was making a mobile game (android to be specific). I noticed when I tested my game on mobile that there were black bars above and under the game (look at the image in this message). How do I fix this I have watched many tutorials, but nothing helped. ( (I have watched the first 3 of the...
  2. 2

    Monitor options

    Do someone know if there any way to make a option where you choose what monitor your game will be display at? Since everyone have different monitors a option that show all your monitors and you can select one of them insteed of always main screen? :)
  3. M

    GameMaker question screen scaling of different devices (mobile, tablet etc.)

    I am making a mobile game and I noticed that some mobile devices have a black edge (because the game doesn't fit the whole screen), but some devies haven't (because the game fits the screen). How can I make it so that the game fits in all devices (no black edges)? And where to draw the sprites...
  4. C

    Scaling down a Draw GUI function - different room sizes, neither show GUI

    The game begins in the main_menu room, which is 576 x 324. The menu sprite is 106 x 122 and is supposed to pop up when you select the settings icon object. The second room is 820 x 140, but has a view/camera that gets the display as shown: o_settings_icon (on left click)...
  5. badwrong

    GML Cameras, views, viewports, GUI, and the game window

    GM Version: 2.3+ Target Platform: ALL Download: Project File Links: Project Repository Summary: A tutorial that goes in-depth with cameras, views, viewports, GUI, and the game window. Provides a project with a display_manager object that makes camera and viewport management easy for any 2D...
  6. S

    Screen problems

    I've been having two strange problems with resizing my game's window and screen. The first only seems to happen when I resize my game to a 21:9 resolution (840px). For some reason the main view is one pixel short, causing a visible seam in kind of the middle-right of the screen. You can even...
  7. M

    Red lines appear horizontally in backgrounds in-game?

    At the start of my game, players can choose Normal (keep aspect ratio) or Widescreen (full scale) resolution. With Full scale, thin red horizontal lines appear in the backgrounds of some rooms. Even on rooms with no background, just a color. With Keep aspect ratio, they dont appear. My game...
  8. M

    Red horizontal lines in backgrounds in-game?

    After I started using texture groups, very occasionally I notice thin red lines appearing horizontally across the room. I think it is always with the same backgrounds, but not 100% sure. Can this have smth to do with texture groups, or something else? Thanks beforehand! EDIT: I think i've...
  9. CloudForest

    Question - GML Visual DnD display problems

    Hi, I very new to GameMaker but enjoying it so far. I have an issue which I'm not sure is just down to my newness. I'm finding on Macros or any 'node' that has a list that I am getting massive gaps between elements within, I was wondering if there is a way to decrease these as it's making it...
  10. JeanSwamp

    image_xscale/y_scale display_get_width related

    Hello Anyone has some tip for adusting image_xscale and image_yscale values to scale a bit with aspect ratios? Since mobile devices portrait mode go from a standard 1080p width, a lot use 960 and sometimes even more narrow. Most of the time this is fine, but for some UI buttons, I'd like to...
  11. mbeytekin

    Screen flickering when using an OPENGL based DLL

    I have a DLL that I wrote in C ++ that processes an image and sends it back to Gamemaker. This DLL is OpenGL based.The image comes on, but it flickers constantly.I tried something like this; If I use display_reset at every step, it doesn't flicker, but of course it causes memory leak.Also, if I...
  12. Slow Fingers

    Quick and Easy Gamma/CRT options

    GM Version: Studio 2 Target Platform: Windows Download: n/a (see code below) Links: n/a (see video) Summary: Tutorial aimed at beginners showing how to implement a quick and easy CRT-like overlay, and how to adjust the "gamma" of your game. I notice the "CRT" and "Gamma" options are becoming...
  13. M

    SOLVED GUI isn't drawed correctly

    Hi, i have my room at size of 1280 x 720. I setup some objects at the bottom left of the view. They're drawn all via drawGUI event. However when i run this app on my android phone, which has resolution of 854x480, all of those objects are displayed off screen. How can i make sure they always...
  14. K

    GMS2 auto scaling and where to find it

    Hi all, I notice GMS2 auto scale up my game to fit the display. My game is designed in 360x640 but then it displayed as 720x1280 on a display. May I know where to find the setting and set it to follow the code precisely?
  15. FoxyOfJungle

    window_set_showborder() alternatives???

    Unfortunately this function has been obsolete for a long time, but does it exist or does anyone know of a DLL maybe that can do that? If this solution is not possible, how would I go about maximizing the window size to fit the screen and not cover the taskbar? I don't want to use it in full...
  16. KyleRansford

    GameMaker [SOLVED] Game Not Scaling Correctly When in Fullscreen

    I have a game where it's camera size is 640x360 and the viewport is 1280x720 and when the game is run in Windowed Mode, it displays fine (no pixel distortion). But, when I set it to full screen, (using a 1080p monitor) the pixels get stretched (even though it shows black bars and I have it set...
  17. P

    Display_mouse_get_x(y)

    Hello everybody, I have question: what does this function relate on? I mean when I resize my window(here is the code of the resize): surface_resize(application_surface,VIEW_W,VIEW_H) window_set_size(VIEW_W,VIEW_H); view_wport[0]=VIEW_W; view_hport[0]=VIEW_H...
  18. Posho

    Windows Proper Progress Display Within Loop?

    Hello, Hope you're all comfy and safe at home. I'm working on a project that exports like a thousand images upon clicking a button in-game. The game freezes until all images are exported, which takes about 15 seconds. As of now, I keep track of the exportation's progress by writing to the...
  19. S

    full black screen at depth 99

    While I was trying to implement a way of showing object in order of their y-position, I realized that nothing with a depth greater than 99 was showing. It was as if some object had a depth of exactly 99 and was drawing a big black rectangle over the whole room. I used debug message to make...
  20. O

    Question - Code So how to change aspect ratio or display size generally

    Hey all, This one's bugging me. I want to have an option for the player to change between 16/9 aspect ratio and 4/3... I've seen a guide suggesting using the command display_set_gui_size(w, h) but that didn't work at all... Here is the code I have that appears for a persistent object at the...
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