directx

  1. mbeytekin

    SOLVED Surface_get_texture or sprite_get_texture() what is its format? Opengl or DirectX or Is it specific to GameMaker?

    I wonder what format the pointer and content we got with surface_get_texture. I think it is in openGL format since we can send it directly to shaders. The reason I'm asking this is that I can't get the result I want when I send it as a pointer to the options to get directx texture or OpenGL...
  2. mbeytekin

    GMS 2.3+ Vertex Buffer to ID3D11ShaderResourceView... is that possible?

    I want to send an image from Gamemaker for a DLL that I have prepared in c ++. The DLL image processing is running in the format ID3D11ShaderResourceView. So I need to somehow send a surface or sprite texture in Gamemaker to the DLL as a buffer address in ID3D11ShaderResourceView format. I...
  3. Joe Ellis

    C++ Help Needed - Direct X Rendering FVF Vertex Buffers Shaders External Texture Managment

    Hi, I'm currently working on a project to do with replacing some of the d3d rendering functions, such as vertex_submit, using shaders, and external texture management through a dll If anyone wants to help it would be much appreciated, I can even pay you (around £200) to complete what I've...
  4. Dragon47

    Asset - Extension Graphics Utilities (extending GameMaker's graphics library)

    Download demo: http://www.mediafire...s Utilities.exe Marketplace link: https://goo.gl/p3fErz GameMaker's library of graphics functions has its limits. Fundamental things like blend modes, surfaces and shaders are far from fully customizable. Graphics Utilities can give you access to some of...
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