dialogue

  1. folhaslol

    GameMaker Variable Index [0] out of range [0] appears even when everything is apparently fine in my 2d array

    Hi!, I have some problems related to arrays in a branching dialog system that I'm creating and even though I searched a lot I didn't find any answer as to why this is happening. my problem is: when I try to run my game, the game maker says it is out of range even though I have defined...
  2. E

    SOLVED FC's Dialogue System (Weird Error!!!)

    I just wanna see if someone can help me with that if not i will talk with the creator after that. First here is the error What i tried to do 1- it says DoDiv mean's in line 16 of alarm_0 is divide a string by a real (that what i understand from the MANUAL) so i tried to change it by anyway at...
  3. G

    SOLVED issues trying to set up alternate textbox sequences

    So I'm quite new to gamemaker, and I followed the video tutorial by Matharoo on youtube (the two hour long one), and I'm trying to figure out how to add alternate textbox functionality using the system they introduced. I have three sequences made, one having the textbox, namebox, and imagebox...
  4. G

    Help differentiating objects for RPG dialogue

    Hello! I'm working on an RPG right now, and have multiple identical npc objects i've placed in a scene, using the Variable Definitions tab to give them each a unique ID. However, whenever I try and interact with either NPC #1 or #2, the dialogue for #2 is all that appears. I've messed with the...
  5. T

    GameMaker Problem with Textbox in a Tutorial series

    currently very far into this tutorial series but I got stumped at 7:30. I typed it correctly I thought but at 14:30 I got an error as soon as I tried it. note: the textbox was working until this video. Error: ___________________________________________...
  6. KidinCTRL

    SOLVED I can't make a dialog system

    I'm trying to make a dialog system but when i finished, the result is not how i wanted obj_textbox: create event: //textbox parameters textbox_width = 200; textbox_height = 63; border = 8; line_sep = 12; line_width = textbox_width - border*2; txtb_spr = spr_textbox; txtb_img = 0; txtb_img_spd...
  7. T

    FC's Dialogue System help

    I used the dialogue system but for some reason I keep getting this error and I'm not sure what to do. I've already tested the demo and it worked fine, but when I copy and paste the same code it gives that same error whenever I talk to the npc.
  8. JeffJ

    Design NPC display-name design decision

    I would like some thoughts on a little design conundrum I'm weighing. I'm making an RPG - the kind where one of the big features is talking to different NPCs, picking various dialogue options for different outcomes, getting sidequests, etc. Right now it's made so that when you approach an NPC...
  9. L

    Help with Dialogue Box!

    Hi! I have been following tutorial of Peyton Burnham on Dialogue Boxes and I was planning to add my own things here and there but ran into a problem I am trying to setup the system where I can setup a WAIT function and being able to edit how long the text should wait before continuing typing...
  10. Reddoka

    GameMaker Dialogue and text box problems

    I'm creating a dialogue in a cutscene, I want the dialog to appear slower at the beginning so I tried the code like this below. But I don't know how to end the dialogue (they are repeated again and again) to move to the next room. // Object oStart - Create alarm[0] = 120; // Object oStart -...
  11. M

    GML Dialogue Branching Help

    I've been trying to figure out a decent way to implement branched dialogue, but even after looking through several videos and threads, none of them seem to work for me. I used this textbox dialogue tutorial and my code is nearly identical to the code in the video and it works just fine. I'm able...
  12. Z

    Creating Dialogue in a Cutscene

    I have been watching Friendly Cosmonaut video on creating a Dialogue System and building a Cutscene System, I attempted to to combine the two ideas together and it works (sort of). There a couple Technical Hiccups I tried to sort out but it seems out of my grasp. In the creation code where it...
  13. Z

    GameMaker The pitfalls of NPC paths/cutscenes.

    So I'm at the point where I'm going to implement cutscenes and NPC's into my (top down 2d rpg) game. I've drawn all the sprites, have a good idea of who needs to do what,... So I'm starting this (quite new) challenge. I thought it would be a great idea to ask around a bit. I have a few systems...
  14. Reddoka

    How can I add the transition after the dialogue?

    I've known the script of the transition between rooms like the instruction: Slidetrans (TRANS_MODE.GOTO, target). So how can I add it right after the dialogue??? Help me pleaseeeee! Thanks ~ OwO
  15. F

    Dialogue System need Help

    Hey guys I'm new to Game Maker Studio and new to the language. I'm making a game and have been working on the dialogue system. This chunk of code was designed for characters respond to a set of choices, the dialogue starts by printing out the first element of the line_array, which it does, then...
  16. L

    Help with dialogue

    Hi all, I'm having a problem with my dialogue system. I want it to change the message when I talk to the object a second time. Here's the room start of the object (chest): switch(room){ case rm_game_3: myMsg[0] = "You found a health potion!" break; } Here's the step...
  17. E

    Windows [SOLVED] "unable to convert string to int64" error

    Hi! So for a while I've been making a dialogue system for my game. I left it in a pretty barebones but working state a month or so ago, and now I wanted to add some more sprites and visual polishes to it so I started to work on it again. However, whenever I try to print two different options for...
  18. C

    GameMaker Most elegant way to get a string array from a file?

    I am making a system that displays my game's conversations on a textbox and I think the only way to make it elegant and efficient is to stream all the needed text from a file every time a dialogue object is created so that each time a conversation happens I just have a not-so-long text array and...
  19. GonerBits

    GML [Textbox System] Help changing text color mid string / shake effects?

    (I'm a total beginner to this, and this is my first time posting to here, so sorry if the formatting / code is kind of messy... I don't know what i'm doing haha) I'm trying to make a text box system that allows for shaking text and changing text colors (preferably in a gradient) kind of like...
  20. T

    Dialogue System

    Well, I'm using this dialog system, but in the video it does not teach how to add a dialog to more than one character, does anyone know how I can do this?
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