Hi!, I have some problems related to arrays in a branching dialog system that I'm creating and even though I searched a lot I didn't find any answer as to why this is happening.
my problem is: when I try to run my game, the game maker says it is out of range even though I have defined...
I just wanna see if someone can help me with that if not i will talk with the creator after that.
First here is the error
What i tried to do
1- it says DoDiv mean's in line 16 of alarm_0 is divide a string by a real (that what i understand from the MANUAL)
so i tried to change it by anyway at...
So I'm quite new to gamemaker, and I followed the video tutorial by Matharoo on youtube (the two hour long one), and I'm trying to figure out how to add alternate textbox functionality using the system they introduced. I have three sequences made, one having the textbox, namebox, and imagebox...
Hello! I'm working on an RPG right now, and have multiple identical npc objects i've placed in a scene, using the Variable Definitions tab to give them each a unique ID. However, whenever I try and interact with either NPC #1 or #2, the dialogue for #2 is all that appears. I've messed with the...
currently very far into this tutorial series but I got stumped at 7:30.
I typed it correctly I thought but at 14:30 I got an error as soon as I tried it.
note: the textbox was working until this video.
Error:
___________________________________________...
I'm trying to make a dialog system but when i finished, the result is not how i wanted
obj_textbox:
create event:
//textbox parameters
textbox_width = 200;
textbox_height = 63;
border = 8;
line_sep = 12;
line_width = textbox_width - border*2;
txtb_spr = spr_textbox;
txtb_img = 0;
txtb_img_spd...
I used the dialogue system but for some reason I keep getting this error and I'm not sure what to do. I've already tested the demo and it worked fine, but when I copy and paste the same code it gives that same error whenever I talk to the npc.
I would like some thoughts on a little design conundrum I'm weighing.
I'm making an RPG - the kind where one of the big features is talking to different NPCs, picking various dialogue options for different outcomes, getting sidequests, etc.
Right now it's made so that when you approach an NPC...
Hi! I have been following tutorial of Peyton Burnham on Dialogue Boxes and I was planning to add my own things here and there but ran into a problem
I am trying to setup the system where I can setup a WAIT function and being able to edit how long the text should wait before continuing typing...
I'm creating a dialogue in a cutscene, I want the dialog to appear slower at the beginning so I tried the code like this below. But I don't know how to end the dialogue (they are repeated again and again) to move to the next room.
// Object oStart - Create
alarm[0] = 120;
// Object oStart -...
I've been trying to figure out a decent way to implement branched dialogue, but even after looking through several videos and threads, none of them seem to work for me. I used this textbox dialogue tutorial and my code is nearly identical to the code in the video and it works just fine. I'm able...
I have been watching Friendly Cosmonaut video on creating a Dialogue System and building a Cutscene System, I attempted to to combine the two ideas together and it works (sort of). There a couple Technical Hiccups I tried to sort out but it seems out of my grasp.
In the creation code where it...
So I'm at the point where I'm going to implement cutscenes and NPC's into my (top down 2d rpg) game.
I've drawn all the sprites, have a good idea of who needs to do what,...
So I'm starting this (quite new) challenge.
I thought it would be a great idea to ask around a bit. I have a few systems...
I've known the script of the transition between rooms like the instruction: Slidetrans (TRANS_MODE.GOTO, target). So how can I add it right after the dialogue???
Help me pleaseeeee! Thanks ~ OwO
Hey guys I'm new to Game Maker Studio and new to the language. I'm making a game and have been working on the dialogue system. This chunk of code was designed for characters respond to a set of choices, the dialogue starts by printing out the first element of the line_array, which it does, then...
Hi all, I'm having a problem with my dialogue system.
I want it to change the message when I talk to the object a second time.
Here's the room start of the object (chest):
switch(room){
case rm_game_3:
myMsg[0] = "You found a health potion!"
break;
}
Here's the step...
Hi! So for a while I've been making a dialogue system for my game. I left it in a pretty barebones but working state a month or so ago, and now I wanted to add some more sprites and visual polishes to it so I started to work on it again. However, whenever I try to print two different options for...
I am making a system that displays my game's conversations on a textbox and I think the only way to make it elegant and efficient is to stream all the needed text from a file every time a dialogue object is created so that each time a conversation happens I just have a not-so-long text array and...
(I'm a total beginner to this, and this is my first time posting to here, so sorry if the formatting / code is kind of messy... I don't know what i'm doing haha)
I'm trying to make a text box system that allows for shaking text and changing text colors (preferably in a gradient) kind of like...
Well, I'm using this dialog system, but in the video it does not teach how to add a dialog to more than one character, does anyone know how I can do this?