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I'm using sequences for my textbox in my dialogue system, but I'm having trouble destroying one of the sequences.
For spawning the sequences, I'm using a create_textbox function and I'm making two instances of the obj_textbox:
- the normal textbox.
- a new textbox created when the dialogue has...
Here we go again now i almost done Arabic language in my game but the problem now is the dialogue system
First am using FC's Dialogue System its a massive dialogue system and i already setup Arabic language in the dialogue system
-Problem
You know Arabic words is starting from right to left so...
I just wanna see if someone can help me with that if not i will talk with the creator after that.
First here is the error
What i tried to do
1- it says DoDiv mean's in line 16 of alarm_0 is divide a string by a real (that what i understand from the MANUAL)
so i tried to change it by anyway at...
So I'm quite new to gamemaker, and I followed the video tutorial by Matharoo on youtube (the two hour long one), and I'm trying to figure out how to add alternate textbox functionality using the system they introduced. I have three sequences made, one having the textbox, namebox, and imagebox...
I used the dialogue system but for some reason I keep getting this error and I'm not sure what to do. I've already tested the demo and it worked fine, but when I copy and paste the same code it gives that same error whenever I talk to the npc.
How do a make a dialogue system were when i go up to objects or NPCs with more than 1 thing to say I can simply keep pressing a key "Z" for example, until I the last line of text. you know, just like in any other game.
Every tutorial ive seen on youtube and blogs are to hard for me to...
I made: Polylogue story e-book game engine (link to Marketplace) Polylogue story e-book game engine (link to itch.io) (1.1)
You can use it for polylogues, like dialogues but with multiple characters, colors and expressions, to make a story (game). The caracters can be drawn or animated.
You...
I've been trying to figure out a decent way to implement branched dialogue, but even after looking through several videos and threads, none of them seem to work for me. I used this textbox dialogue tutorial and my code is nearly identical to the code in the video and it works just fine. I'm able...
Hi! So for a while I've been making a dialogue system for my game. I left it in a pretty barebones but working state a month or so ago, and now I wanted to add some more sprites and visual polishes to it so I started to work on it again. However, whenever I try to print two different options for...
I'm trying to figure out how to create a range based dialogue system and this is what I've come up with but its resulting in this message
FATAL ERROR in
action number 1
of Key Press Event for X-key Key
for object object5:
Variable object5.mydialogue(100029, -2147483648) not set before reading...
So I was making and dialogue system by Diest link here. And I´ve run into several issues I wasn't able to fix. There are many of my issues:
Text is drawn in a very weird way so you are not able to see the modifiers and things will go insane
1. The text will display in a very weird way, it's hard...
Trying to make a nice end screen for the final cutscene. I followed friendlycosmonauts Textbox tutorial for everything, as I'm about as noob as possible.
if (place_meeting(x,y, Faust)) {
if (keyboard_check_pressed(vk_space))&& (Talkie == true) {
if (mytextbox == noone) {...
Hello! I'm very new to GameMaker (sorry for my bad code) and I've been struggling with creating a dialogue system in my game. This is my code. The counter part of it is from an online tutorial for making the text appear with a typewriter effect.
CREATE:
text="Here is some text to start."...
Hey, so I've been working on a branching dialogue system for a while now, and I just can't seem to figure some stuff out. It currently works basically by having an invisible object spawn in the room that in it's creation code sets all of the NPCs in the room's text, then the NPC creates a...
I'm working on a dialogue system and everything is working just fine except for the text blips that play every time a character is typed - I'd like to delay each blip so it doesn't sound so weird. I know GM 8.1 had a wait() function but I can't think of a replacement for that that doesn't...
Text Box Maker PRO now avaible in Game Maker Marketplace!
With Text Box Maker PRO you can easily add text boxes and dialogue to your game. Make them look professional with increasing text and different colours and fonts. And now you can add options/choices! Best of all, it's very flexible...
Been wrestling with this issue for a while, have a working dialogue system with text properly appearing, however the textbox sprite I have set up will not fully contain the text; upon reaching the width the text will stay within the confines (sides) of the box, however it will still spill out of...
so a few days ago I bought advanced dialogue box from the gamemaker marketplace.
I looked at the demo project and figured that I could just copy everything and in theory it should automatically work.
well not...
nothing happens when I try it in my game but when I go back to his demo it does...
Is there a way to animate the font with 2 frames itself? (In Game Maker Studio 1)
without taking ages for animating a whole dialogue?
Nevermind, I figured it out myself...
I'm fairly new to using GML, so I watched HeartBeast's tutorial on how to make an RPG-style textbox. I followed the instructions to the letter, using the same code as in the tutorial (except for the message), yet for some reason, when I run the game, the message prints in a random order. The...