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dialogue system

  1. E.M.I

    Windows [SOLVED] "unable to convert string to int64" error

    Hi! So for a while I've been making a dialogue system for my game. I left it in a pretty barebones but working state a month or so ago, and now I wanted to add some more sprites and visual polishes to it so I started to work on it again. However, whenever I try to print two different options for...
  2. Squirtle Plays

    Proximity Dialogue Problem

    I'm trying to figure out how to create a range based dialogue system and this is what I've come up with but its resulting in this message FATAL ERROR in action number 1 of Key Press Event for X-key Key for object object5: Variable object5.mydialogue(100029, -2147483648) not set before reading...
  3. JohnSebek

    Dialouge system issue

    So I was making and dialogue system by Diest link here. And I´ve run into several issues I wasn't able to fix. There are many of my issues: Text is drawn in a very weird way so you are not able to see the modifiers and things will go insane 1. The text will display in a very weird way, it's hard...
  4. I

    GMS 2 GML Trying to create object at the end of dialogue.

    Trying to make a nice end screen for the final cutscene. I followed friendlycosmonauts Textbox tutorial for everything, as I'm about as noob as possible. if (place_meeting(x,y, Faust)) { if (keyboard_check_pressed(vk_space))&& (Talkie == true) { if (mytextbox == noone) {...
  5. K

    Creating a dialogue system

    Hello! I'm very new to GameMaker (sorry for my bad code) and I've been struggling with creating a dialogue system in my game. This is my code. The counter part of it is from an online tutorial for making the text appear with a typewriter effect. CREATE: text="Here is some text to start."...
  6. Yizzard

    GMS 2 Stuck on the logic of a branching dialogue system

    Hey, so I've been working on a branching dialogue system for a while now, and I just can't seem to figure some stuff out. It currently works basically by having an invisible object spawn in the room that in it's creation code sets all of the NPCs in the room's text, then the NPC creates a...
  7. C

    GML How to delay text blips

    I'm working on a dialogue system and everything is working just fine except for the text blips that play every time a character is typed - I'd like to delay each blip so it doesn't sound so weird. I know GM 8.1 had a wait() function but I can't think of a replacement for that that doesn't...
  8. G

    Asset - Scripts Text Box Maker PRO

    Text Box Maker PRO now avaible in Game Maker Marketplace! With Text Box Maker PRO you can easily add text boxes and dialogue to your game. Make them look professional with increasing text and different colours and fonts. And now you can add options/choices! Best of all, it's very flexible...
  9. W

    Dialogue textbox issue

    Been wrestling with this issue for a while, have a working dialogue system with text properly appearing, however the textbox sprite I have set up will not fully contain the text; upon reaching the width the text will stay within the confines (sides) of the box, however it will still spill out of...
  10. Y

    Legacy GM Bought advanced dialogue system isn't working(CLOSED)

    so a few days ago I bought advanced dialogue box from the gamemaker marketplace. I looked at the demo project and figured that I could just copy everything and in theory it should automatically work. well not... nothing happens when I try it in my game but when I go back to his demo it does...
  11. G

    Windows Is there a way to animate the font with 2 frames itself?

    Is there a way to animate the font with 2 frames itself? (In Game Maker Studio 1) without taking ages for animating a whole dialogue? Nevermind, I figured it out myself...
  12. C

    GML [Solved] Dialogue lines not drawing in order

    I'm fairly new to using GML, so I watched HeartBeast's tutorial on how to make an RPG-style textbox. I followed the instructions to the letter, using the same code as in the tutorial (except for the message), yet for some reason, when I run the game, the message prints in a random order. The...
  13. H

    GML How to make text boxes? Looked everywhere!

    Basically, after I searched literally everywhere on the internet, I couldn't find one text box engine that could work well with my game. I tried a few youtuber's engines, but none of them could do the following: - Stay in a box - Stay a certain size - Appear on the bottom if you are on the top...
  14. B

    GML Divide Parents in matter of dialouges and signs

    Hello guys, I have an issue with my dialouge-system. For my game, I want to have different objects that the player can interact with and get a message dropped by them. Because there are so many of these objects, I created an obj_speaker as a parent. Every object then is a child of the...
  15. S

    Eliza: Interactive Dialogue System for Classic RPGs?

    Greetings! I just started enrolled in school for video game design and I had an idea for dialogue in a game I plan to develop, but I wasn't sure where to go or who to ask. I am designing a RPG game that requires NPC character interaction, but I want to avoid that dialogue style where the NPC...
  16. Chungsie

    Windows Cutscenes

    So a lot of time went into thinking about how I would do a cutscene for my project. And well, I had already invisioned a basic static image system for the boss sequences. So I figured consistency was more important than say awesome features :P Then I did some work with a friend on the menu...
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