dialog

  1. B

     Mouse cursor and some dialogs too small on high dpi

    Hi, my window 10 desktop resolution is set to 3000 x 2000. In GMS 2 prefs the option "Enable DPI override" is _disabled_ (see screenshot). The whole GMS looks fine except two things: - the text mouse cursor (inside the code editor) is way to tiny (see screenshots for comparison between the...
  2. Hudsonius

    Simple dialog boxes?

    So I was wondering if there was an easy and simple dialog box system that I can use. Not one where a text bubble appears and floats over said person's head, just one kinda like Undertale's where a text box with text appears at the bottom of the screen. If anyone could help or at least link a...
  3. Hudsonius

    Doing an event after dialog reads?

    So, I am using a dialog system by Heartbeast in his video: Beginner Tutorial] Make an RPG in GameMaker [P22] Dialog. Anyways, I want the player to collide with an invisible instance that will destroy that instance and make a goblin nearby talk. Once he is done talking, or while he is talking, I...
  4. Hudsonius

    Creating cutscenes?

    So, I am using a dialog system by Heartbeast in his video: Beginner Tutorial] Make an RPG in GameMaker [P22] Dialog (sorry I can't give links because yeah). This works fine for NPC's around towns that you can talk to. But I'm having problems triggering the dialog to start in other ways for these...
  5. S

    GMS 2 GMS2 Branching Dialogue Help? :/ [SOLVED!]

    Hi. I've been working on a project and i've hit a point where i'm stuck, i've tried everything i can think of, there's no proper tutorials on the subject, and i don't know where to go from here. I'm working on a dialogue system for my game based on this tutorial: The dialogue itself works...
  6. W

    GMS 2 [Solved] Dialog Box Multiplying Every Interaction

    So, I have a small problem that I can't understand (I'm extremely new like 2 days ago) I made a dialog system where if the player meets the npc and press a key a dialog box appears and closes after pressing z a few times, my main problem is every time I reinteract with the npc the dialog box...
  7. Coded Games

    UI Design: Making interesting dialog boxes.

    So I'm currently adding a dialog system to my game DRAW!! I have thrown together a very simple dialog system, here is a video showing it: Basically, I'm just looking for any suggestions on how to make things look more interesting, how to prevent it from being annoying, and any other critiques...
  8. E

    Legacy GM [Solved] Using same button for dialog (start, skip and page++)

    Hello, This is my first time asking for help and it even for me it seems like a really easy problem. So I thought hard about even posting it. But I'm convinced that, if this gets solved, I gain a better understanding of it and I won't have to ask similar things again. (v1.4.1763) This code is...
  9. NoobsWeStand

    Single | 2D running plateformer

    Hello! It's been a while since I have actually made anything This game was made for a local game jam. One week - theme: Right The goal of the game is to avoid the giant death wall that is every moving to the right, while trying to appease the AI that controls the game. It uses my branching...
  10. A

    GML [SOLVED]Typewriter effect dialog not working on first line of text (array)

    Hi there, I am currently trying to implement dialogue with a typewriter effect (letters appearing one by one), which is working so far except on the first text line. From line 2 and beyond, the typewriter effect works perfectly but for some reason the first line's letter appear all at once...
  11. A

    GML [SOLVED] Problem with variable used in array. Incorrect dialog displayed.

    I'm having quite a weird problem (from my perspective at least). I'm using a variable "writing" to store a value to use in an array dail_in[writing]. But what happens now is that in the first two sentences the dialogue reads "0" and only at line 3, and onward, does it start displaying the...
  12. M

    dialog problems

    I am trying to get the game to create a random line of text to taunt the player whenever he/she dies, but so far all i've managed to accomplish is have the text appear and then rapidly switch between each line, or have the number 0. the script is just an array of text. /// draw event...
  13. M

    Dialog creation on death

    I am trying to get the game to choose between pieces of text to draw whenever the player dies, but after creating the code the game won't even start. The script being called only has the text in it, no coding. //draw scr_playerdeath(); if (room_restart()) { instance_create(25,17,obj_dialog)...
  14. M

    Dialog help

    I'm trying to get a system where a speaker talks whenever the room starts or when the player dies, but I've only been able to get it to say a line and then the box doesn't disappear when it's supposed to. I posted this on my phone, I'll try to get the code on here soon
  15. P

    Legacy GM Dialog Text box help

    Hello, What I'm trying to do is to make Dialoge appear when I click a certain object ( i'm trying to make a small point and click game) and make a branching dialog sytem (I think that's what it's called) where the player can choose two things to ask and get different answers depending on what...
  16. Weastøne Entertainment

    Adjust "GUI depth" (even though it does not exist)

    Hello there!, I am trying to implement a dialog system. The one that is currently working works like this: 1) It has an specific object ("obj_dialog") that then draws text on the top of it (using the Draw GUI event). Because of that, there can be situations like this one: I don't know if you...
  17. BrandonBrandonBrandon

    Asset - Extension Brandon's Dialog Studio v0.4 out now! - Complex Dialog Creation Tool

    Hey guys, I just released an extension that I have been working on for about 2 years now. https://marketplace.yoyogames.com/assets/4102/brandonsdialogstudio Please, I am very open to any feedback the community may offer! I probably won't be releasing any major new versions for a while as it is...
  18. CedSharp

    Asset - Scripts TTE - Looking for Alpha Testers

    TTE, Tag Textbox Engine, is the asset I will be releasing soon. ( the asset is still in development ) But before releasing it, I wish to get rid of as many bugs as possible. If you wonder what TTE is, you can go check CTB - Ced's Textbox on the market place. TTE is basically the CTB asset...
  19. M

    DrawEvent - Help me understand! *SOLVED*

    Hello, I'm working on a NPC dialogue system for my 2d adventure game. And I will go straight to my problem: I made a parent object (obj_npc_parent) that has a string variable (speach) in it's create event. It also has a draw event in which it draws the string (speach) in the room. This works...
  20. P

    Game Mechanics Noob Requests help #1: Simple cut scenes.

    Hey there! So, i'm relatively new to GameMaker. Having followed Shaun's tutorial on Asteroid, and a few other tutorials. However, I have no background in coding so I'm still not too well versed in GameMaker or it's Mechanics. That being said I'm developing a simple little plat former as my...
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