Hey guys, I'm working on making a dialogue system but it's proving to be fairly difficult. The code goes through three stages before it's finally displayed, I'm not entirely sure how to phrase my code but its starts from the civilian your talking to, which has a set of strings that are listed as...
So I am trying to create an installer for my game but at one point I chose the dialog option for it to stop asking me after I selected zip.
How do I get that dialog option back? I have searched through the settings but do not see it.
Along with that, what file type is GMS looking for when...
Is there a way to spell check "strings" that I've written dialogs with?
I know (or at least haven't seen it) that GameMaker Studio 2 IDE doesn't have a grammar spell check, but is there away or some kind of program, where I can check for grammer spelling in the code that I've typed?
I have a...
I'm making a 2d game in gamemaker 2 and when I export and open the exe-file there pops up a fatal error.
I have no clue what the problem is. I can play my game flawlessly in the gamemaker project, but when I play it as an exe file this error pops up.
Does your game have typos?
Is English your second language?
Is English your first language, but you lack time and/or ability to catch and/or correct errors?
u txt 2 much n ned hlp?
I'm at your service!
When one enjoys one's job, one generally does better at it, right? Well! I've held...
My character animation was fine, (Four-directional, animating frames properly, pulling from a sprite sheet via a DS Grid.) but when I implemented a working depth system, my Animation broke!
The character is now stuck front facing and constantly looping through their animation. I'm...
This question might seem a little too obvious but, I'm using a point_in_rectangle(); to check for collision when the player walks up to an NPC to start a dialog with. The problem is, the player can only activate the dialog when they are above the NPC. This is on a 4-way movement style game by...
I don't know what's going on here or if I'm the only one experiencing this. But usually, when I want to add a new line in a dialog text I would enter \n and the text would go to a new line. But recently, the \n just gets ignored.
Is anyone else having this problem?
For example, the dialog text...
I'll start by saying I'm a beginner - I'm only just starting to get the hang of GML, and I hesitate to even say that, especially given my current predicament.
I'm using a version of the dialog system created by Heartbeast in his RPG tutorial videos from a few years ago, which I've modified to...
I have a game in GameMaker Studio 1.4.
When setting my game to fullscreen, I get problems with dialogs:
"get_save_filename" opens in the background, and when I close it, the game doesn't react anymore.
Asking the user a yes/no question exits fullscreen mode and does not enter it again...
Hello, I am trying to make dialog window to pop up, whenever I collide with NPC and press Space button. But it does not work.
///move (hspd, vspd, update_facing)
var hspd = argument0;
var vspd = argument1;
var update_facing = argument2;
// Horizontal movement
StormingLeech Interactive Dialog Game Engine
(Limited time, whole engine is $3 to give more people a chance to play)
VIDEO (Zzzzz--a 17-minute long explanation of how to set up data and start building a game. Boring but thorough.)
*Some features in the demo are odd due to...
Well... i need to do a shaking text that every letter shakes apart from the rest (like Undertale) and i found a guy that posted a shaking text but it wasn't letter by letter, i tried EVERYTHING (changing that system) and i get something that don't works well (it's a bit bugged and the text...
First off, i'm new to the forum, and Gamemaker as well, and coding in this is a bit new to me, but i think i'm on the right path. I'm trying to create a dialoge system, i can easily call and put a text file into.
When interacting with objects, or talking with people in the game i'm making...
Ever since get_string() and the like were deprecated I've always been annoyed that there is no relatively simple, single line way of getting user input, sometimes with multiple questions. This script...
My game starts in full screen mode. When the player runs out of lives it seems to switch from full screen to windowed mode. I also think there's some kind of error since I get a white screen for a second before it switches to windowed mode.
Death happens when they player collides with another...
HI, I need some advice to continue a dialogue.
I follow the steps on this guy's dialogue tutorial.
I have no plans on making a dialogue choice game. I just wanted to make a simple dialogue that continues the text.
I add this dialogue code in my game.
This is the blue dog's dialogue code...
How can I make the code below effecient so I only have to write the complete message one time?
draw_text(220,962,'Goodmorning! I see');
would it be possible to add a shortcut to close dialogs like the prefs, the color picker or sprite selectot?
Imho "esc" would make sense.
Would it be possible to add a shortcut to close "objects" (or how you call them) on the workspace like sprite windows or object windows?
Imho "ctrl +...
my window 10 desktop resolution is set to 3000 x 2000.
In GMS 2 prefs the option "Enable DPI override" is _disabled_ (see screenshot).
The whole GMS looks fine except two things:
- the text mouse cursor (inside the code editor) is way to tiny (see screenshots for comparison between the...