dialog system

  1. F

    Dialogue System

    Hey guys, I'm working on making a dialogue system but it's proving to be fairly difficult. The code goes through three stages before it's finally displayed, I'm not entirely sure how to phrase my code but its starts from the civilian your talking to, which has a set of strings that are listed as...
  2. WindCat

    Asset - Scripts WokiaLog Engine (Powerful Dialogue Engine)

    This is POWERFUL Dialogue Engine! Command description is on Create Event in o_test. * Basic dialogue functions * Event functions(You can create objects, such as choices, inputs, and so on, and link them very easily.) * Logical branching function(Easily create branches) * A Lot of...
  3. zampa

    GMS 2 Text with effects

    I have a dialogue system but it's pretty bland, it just prints out what i tell him to write. What i wanted to do is to have some words in the phrases have some cool effects: example: So how are you *doing?(shaking)* (new page) Hope you are doing *good (in red)* I looked online and i found...
  4. Tsa05

    Asset - Project SLIDGE - A Visual Novel and Dialog Creation tool

    StormingLeech Interactive Dialog Game Engine (Limited time, whole engine is $3 to give more people a chance to play) DEMO* VIDEO (Zzzzz--a 17-minute long explanation of how to set up data and start building a game. Boring but thorough.) How-To Wiki *Some features in the demo are odd due to...
  5. S

    GML Dynamic dialoge system. Problems with making text effects

    First off, i'm new to the forum, and Gamemaker as well, and coding in this is a bit new to me, but i think i'm on the right path. I'm trying to create a dialoge system, i can easily call and put a text file into. When interacting with objects, or talking with people in the game i'm making...
  6. ArudanIsMe

    Windows Adding character images on dialogues like JRPGS?

    Hey! So im new to GMS2 and I got myself stuck as its not covered much on youtube. How do you add a dialogue with a character and how do I change their expressions with my other drawings?(noob alert yes) If I can name an example on how I want my dialogue layout, think of the new version of corpse...
  7. D

     An idea to give a character player diven personality.

    I'm working on a little side project that has some life-sim elements akin to Harvest Moon or Stardew Valley. Mostly forming relationships with the various townsfolk and ultimately marrying and raising a family with one. One of the things I am experimenting with is to give your player character...
  8. B

    GMS 2 (SOLVED)How do I keep the text stay in one paragraph?

    I've added an NPC interaction where the black cat to the talks the blue dog. The blue dog said: "What, red eyes? Can't you see I'm busy? Stop Staring at me! What? you saw my show when you were a kid?" I did exactly that, but the results became this. How do I keep the dialogue stay in one...
  9. Z

    Drawing Sprites animated

    Dear GameMaker Community, I have been working a dialogue system for quite sometime now and everything is going exactly as expected. However, there is an issue that I have dealing with that cannot figure out I intend to draw a profile picture that animate lip movement so in the draw event I set...
  10. G

    Asset - Scripts Dialogue engine - Works with scripts

    With this dialogue engine you can easily add text boxes with dialogue to your games. You can also add options that affect the dialogue or change variables. It's easy to change the speed of the text and colors or the sprite shown in the text box. This differs from my previous asset Text Box...
  11. K

    Novice Programmer - Need Help With Dialogue Boxes

    Hello. Okay, so I'm extremely new to Gamemaker, and I'm using Gamemaker 8, but I also have Gamemaker Studio. I have a sprite that I want to use for a text box for dialogue or event notifications or whatever. I also have a character that I can move around the screen. All the coding for her is...
  12. C

    GML Trying to create a backlog display for spoken dialogue

    In Gamemaker Studios 2 (Version 2.1.3.189), I've been trying for the past few days to create a backlog of all the dialogue lines spoken during each individual dialogue sequence. By 'backlog', I mean a display which shows all of the previous lines of dialogue spoken during the dialogue sequence...
  13. R

    GMS 2 How do you make an object appear after an array has completed?

    Howdy neighbors! New to Gamemaker2 and I got stuck on this lil piece. I made a dialog function where a box appears and the user cycles through an array of strings to read what the other character is saying. I want to put an object that appears directly after the array has cycled through which...
  14. L

    Asset - Extension VNgen - Next-gen Visual Novel and Sequenced Animation Engine

    About: Easily create dynamic visual novel content and sequenced animations with VNgen by XGASOFT. Powered by Quantum, VNgen uses a powerful scripting system within GameMaker Studio, breaking the limits of GML to deliver high-quality presentation both in the IDE and on target devices. A...
  15. A

    Is there any easy way to replace functions like keyboard_wait and sprite_create_from_screen

    EDIT: I fixed my inventory. Have to find a new dialog system or a way to replace several functions 8.1 had I just purchased studio, i was working with 8.1 when i was making my game. The game only has 2 real problems. The dialog system uses keyboard_wait(i imagine i could replace this with a...
  16. W

    GMS 2 [Solved] Dialog Box Multiplying Every Interaction

    So, I have a small problem that I can't understand (I'm extremely new like 2 days ago) I made a dialog system where if the player meets the npc and press a key a dialog box appears and closes after pressing z a few times, my main problem is every time I reinteract with the npc the dialog box...
  17. 2

    Legacy GM Using Txt file: Write to Buffer, Read String from Line, Send to Var to Display Character Dialog

    How do I put a txt file into a buffer then read specific lines from it? (eg. like how file_text_open_read() and file_text_readln() do without a buffer) I need to read strings with both numbers, and letters then feed it to a variable for display. Also I want to be able to add lines together in...
  18. B

    Advanced dialogue system

    Hey everyone! I am creating a bit of a more advanced dialogue system in Gamemaker Studio 2 and I could use some pointers. This is how my dialogue system works now. Every NPC has a parent that creates a list data structure called dialogue. When the player interacts with an npc a dialogue_update...
  19. B

    GML Divide Parents in matter of dialouges and signs

    Hello guys, I have an issue with my dialouge-system. For my game, I want to have different objects that the player can interact with and get a message dropped by them. Because there are so many of these objects, I created an obj_speaker as a parent. Every object then is a child of the...
  20. LifeJumb

    Asset - Extension Dialog Editor 2.0

    Dialog Editor 2.0 Dialog system with visual editor for GMS. In the visual editor, you create a dialogue, and exporting in .de2 file. Having a set of scripts in GMS, you can work with these files. There are 2 examples showing the work of these scripts, both examples are commented...
Top