design

  1. P

    GMS 2 Which window "style" would be best for this sort of game?

    This is less of a programming question and more of a design question, although it's still something pretty deeply entrenched in the code: the game window. I've been designing the camera system for my game, but to do that, I need to figure out exactly how I want to work the windows in my game...
  2. Evan Kinsler

    Design Making a Room out of an PNG image.

    I need some help on how to make a room out of a PNG Image. What I want to do is import a PNG Image onto GameMaker Studio 2 and make it into a fully functional room where you can add sprites, objects, instances, animations, events etc. Is there a way you can drag and drop a PNG image into...
  3. Erayd

    Design "Drop/Sort Box" Feature Name

    Hello all, I'm having a hard time coming up with a name that best describes the below feature. In order to explain it best to the player. Or if not name, then some graphical way of indicating what this thing can do. Essentially, I'm creating an inventory grid system, say 3 x 3 squares. Items...
  4. Filkata

    Idea Vikings in space, mythology based resource managing game (sort of)

    Setting: The game idea I have is about vikings stranded on a magical ship. The setting is a large field of planets and the ship can travel from the planet it is on to another that is within range. The planets are loosely based on the Nine worlds of Nordic mythology, e.g. there are lava planets...
  5. M

    Changing Tilesets

    Hello, I have a question regarding tilesets. I am currently trying to make a 2D platformer and I'm using tilesets for non moving things like platforms or obstacles. My intention was to have one tileset for all my platforms, one tileset for all my obstacles, so I can easily design my levels later...
  6. Khao

    Design Frame-by-frame animation and alternate character colors

    Hey. So I'm making a multiplayer game with frame-by-frame animation. Characters are super simplistic, but with complex, detailed animations with a large amount of frames. Despite using simple characters, it's an HD game, with high-resolution sprites, basicaly, I want the game to feel like a...
  7. CardinalCoder64

    Design Psychological Design

    If it's one thing that games do best, it's getting people to think, both stategically and emotionally. I've been sitting on the idea for a few years even and would like to bring the discussion up to the devs: How can we start designing not only at the entertainment level, but also at the...
  8. FlatulenzaFiamm

    Portfolio - Art Animator/Artist for small project (No profit).

    Hello to every little programmer or everyone else! I just wanted to offer myself in the making of animations and "art" design ONLY to gain EXPERIENCE. I'm NOT going to ask money, but I'm also, not going to accept big projects, but only projects related to gain experience, or very small ones...
  9. C

    Design Space efficient title screen

    Hi, i needed to add an options menu to my title screen but my title screen doesn't have much space so this is what i came up with. Having the menu fade in and out as the main element on the screen over the title logo. What do you think? is it good/bad? what would have you done? And if you...
  10. A

    Resources for gameplay sounds (top-down Roguelike)

    Hi, So I struggle finding nice sounds for my roguelike top-down rpg game. I know freesound.org and soundbible but I don't really find quality content for explosions, etc. They are too "real" and don't fit in a game. I need some low-pitch, discrete ones and yet recognizable. If you could...
  11. T

     What Do You Think About The Pixel Art I made.

    Hi, I'm developing a game and I decided to re-make most of the game textures. I made everything except for the sky/clouds and the textures that are still in a "work in progress" are the trees and stones (Can't draw trees very well XD). Any feedback on the overall "aesthetic" / Graphics are...
  12. J

    Portfolio - Art Artist Looking to Work With Team

    New to the forum and looking to help out with your projects! Wanting to build my Character/Item design skills so feel free to contact me if you're interested in working together. I attached some of my more recent work below. If you want to see more you can swing over to my Artstation at...
  13. Y

    Android - Scaling : might be a stupid question

    I've seen the game sword of xolan , and this is definitely the right design for me. I've not got the android version of game maker studio yet, but how does the game scale down to android size screens? Can I use normal assets 32x32 and then they are scaled down in GMS? Sorry if its a really...
  14. G

    Game Mechanics Learning resources for balance/resource management; how to get past instinct and trial and error?

    Most games have some form of resource management, i.e., spend this powerup/skill/health/mana/gold at this time to respond to this need, at the risk of not having enough later. RPGs, traditional roguelikes, and 4X games are in large part economics simulations---supply-and-demand spreadsheets...
  15. S

    Portfolio - Art 2D Animator + Illustrator

    Hey everyone! My name is Rita. I am a freelance animator and illustrator. I have focussed on Animation over the last four years, coming from Illustration and Fine Arts background. I am a professional artist of academic training and more than 10 years of freelance experience, working in...
  16. B

    Design Showing "invincibility" in a game

    How do you think showing "invincibility" on a character works best? For example, when a character gets an item that makes them "invincible" should the character have a sparkle animation around them? Should their sprite flash? Should their sprite change colors/tones slightly? What are ways that a...
  17. jobjorgos

    Team Request looking for title screen art designer (will credit you)

    Hi, Im looking for someone who is able to make a nice 1920x1080 title screen that looks similar to the one of Stardey Valley: (I do not own the images above, is it a wallpaper of the game Stardew Valley) if the title screen would look like below this would be perfect, but of course the...
  18. Megax60

    Angel desings?

    (Those are not art, desings or whatever Misu) I found some cool demon designs here, https://en.wikipedia.org/wiki/Dictionnaire_Infernal They are in the bottom. But does any one know if there is the same thing of angels? i dont want to add those humanoid things. (Best part is that none of...
  19. B

    Design Achievement Systems that are "fun"

    Achievement systems come in all shapes and sizes, but what makes an achievement system "fun"? I plan on developing a game with an internal achievement system (not linked to Steam, iOS, etc...) and designing the various tasks have become a bit more difficult than I imagined. I think a well...
  20. B

    Legacy GM Cool Enemies

    In my game, you travel between two times (kind of like Ocarina Of Time) and I'm thinking of some cool enemies that could be affected by these changes. (you switch time quite frequently within levels) A basic example could be an enemy that when they die they turn to stone which you could then use...
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