depth system

  1. Z

    (SOLVED) Lag-free depth system

    Hi everyone. I've been using a depth system that works quite nice. The way it works, is it stores all the objects in the current room in a grid, using each individual object's x and y value. The grid is sorted each frame according to these values. When the player moves, each frame, the entire...
  2. MirthCastle

    GMS 2 NEW 2.5D (Fake 3D) Depth Sorting - Grid Layers

    Hey ALL! I wanted to give a shout out to a new 2.5D sorting system I made I call Grid-Layers. :) Here is a Presentation File that says what it is: (This is in the video, but I wanted to provide it separate too) https://www.dropbox.com/s/jea942d31g6ta2q/GMS2_DepthSystem.pdf?dl=0 (don't use my...
  3. JDizzle383

    GMS 2 Isometric level editor[SOLVED]

    So I have been trying to figure out a method of creating a "depth detection" system for a level editor. What I mean is I need something like this: from these images: As it is my first time with isometric tiles and I don't know how to deal with depth based on what already exists in the...
  4. R

    GMS 2 Depth Control on a single layer (Object using multiple sprites at once)

    Hi everyone! I'm new to this community and I hope i'm posting at the right place. So let's begin. So I've looked into the dungeon demo to understand how in GMS2 you could create a similar effect of depth -= Y of GMS1.4. The main issue is they use their own built in variable to draw every...
  5. FriendlyCosmonaut

    Depth Sorting for GMS2 (Alternative to "depth = -y")

    GM Version: GameMaker Studio 2 Download: Example File Links: Asset on Marketplace Summary: In GMS1, "depth = -y" served as a simple, fast, dependable way to sort depth dynamically, especially for beginners. In GMS2, with the introduction of layers, it's easy to run into some trouble with this...
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