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delta

  1. samspade

    GML Time Sources and Slow Motion

    If I have slow motion built into my game that functions by using delta time and 'scaling' it up and down is there a way to slow down and speed up a time source?
  2. Divinik

    All of a Sudden Delta Time Giving Incorrect Number?

    So here's the create event code: target_delta = 1/144; actual_delta = delta_time/1000000; and here's the step event code: actual_delta = delta_time/1000000; delta_multiplier = actual_delta/target_delta; It was working fine until today, at 60fps the delta would be about 2.4, but no it's...
  3. R

    Legacy GM Gravity with delta_time

    I was trying to add a system to make my game show no delay when playing and I started to have problems with gravity ... when multiplying the gravity by delta I started to see errors such as the player jumps very little when the game runs at 30FPS, but when the game increases to 60FPS it jumps...
  4. matharoo

    GML Delta-Timing (Movement & Alarms)

    GM Version: GMS2 Target Platform: ALL Download: https://www.dropbox.com/s/6ntwlhiqkfoqiah/delta-timing.yyz?dl=0 Links: N/A Summary: Delta-timing is used to make sure the game doesn't actually slow down due to low FPS. This tutorial teaches you how to implement delta-timing and also use it with...
  5. Coded Games

    Help updating to delta time.

    So I want to update my game to start using a delta time system. Luckily, many parts of my game already use a time multiplier so updating those parts have been extremely easy. I just update the multiplier based upon delta time. The issue comes to when I get to things that don't use the...
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