Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
Where does Gamemaker store its settings for things such as default company name, asset ordering, asset folder colours etc? I basically want my environment defaults to be different than what they are now for new projects. I may have to write a script to replace the default settings files but...
Is there a way to auto load my IDE Layout (or make it the default) whenever I load a project. So far I have to manually select Layout Load Layout every time I open a file even if the file was previously set to my loaded layout. I want my Resource tree only on the left and I'm sick of having to...
What are the advantages of creating a camera instead of simply finding what camera the view is using then modifying it's size or position or other properties? What could I do with the 1st method, but not the 2nd method?
What does creating a new camera like this allow...
Create Event...
I have two displays, and the second one is vertical (rotated 90 degrees), which is a huge help when it comes to tiles, long scripts, and having multiple expanded views in the resource tree. However, having the resource tree over there forces every freshly opened resource to open in that...
In preferences you can set the default playback type to either frames per game frame or frames per second. When you first install it's set to frames per second with a speed of 15.
I've set the default to frames per game frame, but there doesn't seem to be an option to set the default speed so it...
is it possible to disable the folder view in the default resource tree layout to be more like custom views?
so have this
look more like this?
if not does anybody know if there is plans on allowing this as a option in preferences?
it would help workflow alot and I wouldn't have to be ocd...
Hey I'm having trouble getting my head around the json_decode function. It says the following:
Json is a single value - returns a ds_map with a single entry "default" that is the value
Json is an array of objects or values - returns a ds_map with a single entry "default" that is a ds_list of...
Hiyas,
I am new with the Gamemaker (currently using GM2 beta). There's something I wasn't able to find answer for with Googling, manual or researching old forum posts. Here it goes:
I assume fixtures contain both: attributes for physics (density, angular damping, etc.) and a bounding box. If...
Older versions of gamemaker would default any undeclared variable to 0, newer versions will crash with the error message that the variable is undefined. Of course, this can be resolved by defining the variable earlier in the call stack. My question is if there is any way to enable this older...
Hi Gamemaker Community, do you know how to make scripts have default values if nothing is entered in for the arguments? Example: "script_create_amber"
///script_create_amber(x, y, direction, speed, life_time)
particle = instance_create(argument0, argument1, obj_particle_amber)...
So I've been having fun customizing Gamemaker, and I've found a skin I really like, however, it's just a .skn file, so all of the icons and everything else are the orange, as per the default. What I was wondering is if anyone knew either A) where the GMGreen.dll file or wherever the green icons...
Okay, so I have been trying to get lighting to work in my game, but the problem is that most of it doesn't use the default GM shaders. For the stuff that does use the default shaders, I am just using the built in lighting system
I just need two directional lights
I tried countless times using...