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  1. Daniel Mallett

    GameMaker IDE Settings

    Where does Gamemaker store its settings for things such as default company name, asset ordering, asset folder colours etc? I basically want my environment defaults to be different than what they are now for new projects. I may have to write a script to replace the default settings files but...
  2. 2

    GameMaker Any Way to Auto Load Your IDE Layout Whever GMS2 Starts?

    Is there a way to auto load my IDE Layout (or make it the default) whenever I load a project. So far I have to manually select Layout Load Layout every time I open a file even if the file was previously set to my loaded layout. I want my Resource tree only on the left and I'm sick of having to...
  3. 2

    GameMaker Cameras: Advantages to New Camera vs. Modifying Default Camera Views?

    What are the advantages of creating a camera instead of simply finding what camera the view is using then modifying it's size or position or other properties? What could I do with the 1st method, but not the 2nd method? What does creating a new camera like this allow... Create Event...
  4. P

    Question - IDE Any way to pick which display or workspace resources always open on?

    I have two displays, and the second one is vertical (rotated 90 degrees), which is a huge help when it comes to tiles, long scripts, and having multiple expanded views in the resource tree. However, having the resource tree over there forces every freshly opened resource to open in that...
  5. NathanAuckett

    Question - IDE Is there a way to set the default animation speed for sprites?

    In preferences you can set the default playback type to either frames per game frame or frames per second. When you first install it's set to frames per second with a speed of 15. I've set the default to frames per game frame, but there doesn't seem to be an option to set the default speed so it...
  6. S

    Question - IDE is it possible to disable folder view in default resource tree layout?

    is it possible to disable the folder view in the default resource tree layout to be more like custom views? so have this look more like this? if not does anybody know if there is plans on allowing this as a option in preferences? it would help workflow alot and I wouldn't have to be ocd...
  7. J

    GML JSON "default" value

    Hey I'm having trouble getting my head around the json_decode function. It says the following: Json is a single value - returns a ds_map with a single entry "default" that is the value Json is an array of objects or values - returns a ds_map with a single entry "default" that is a ds_list of...
  8. T

    Question - Code New keyword ,,default"

    I just found out there is a ?new? keyword: default. What is it for? Because there is not in the documentation's Keywords page.
  9. V

    GameMaker Default fixture access?

    Hiyas, I am new with the Gamemaker (currently using GM2 beta). There's something I wasn't able to find answer for with Googling, manual or researching old forum posts. Here it goes: I assume fixtures contain both: attributes for physics (density, angular damping, etc.) and a bounding box. If...
  10. B

    Default variables to 0

    Older versions of gamemaker would default any undeclared variable to 0, newer versions will crash with the error message that the variable is undefined. Of course, this can be resolved by defining the variable earlier in the call stack. My question is if there is any way to enable this older...
  11. Bladestorm Games

    Legacy GM Set default values if arguments are left blank in script

    Hi Gamemaker Community, do you know how to make scripts have default values if nothing is entered in for the arguments? Example: "script_create_amber" ///script_create_amber(x, y, direction, speed, life_time) particle = instance_create(argument0, argument1, obj_particle_amber)...
  12. A

    Graphics Question regarding skins and .dll files...

    So I've been having fun customizing Gamemaker, and I've found a skin I really like, however, it's just a .skn file, so all of the icons and everything else are the orange, as per the default. What I was wondering is if anyone knew either A) where the GMGreen.dll file or wherever the green icons...
  13. NoobsWeStand

    Shaders Default Lighting Shader

    Okay, so I have been trying to get lighting to work in my game, but the problem is that most of it doesn't use the default GM shaders. For the stuff that does use the default shaders, I am just using the built in lighting system I just need two directional lights I tried countless times using...
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