dedicated server

  1. Athena's Owl

    GMS 2.3+ Online Lobby Networking / Limits of Broadcasting

    My question is more about the function network_send_broadcast or broadcasting in general and its limitations. I would like to achieve what it does that isn't limited to a local reach and the best way to go about that for my purposes using Steam and being flexible enough to use outside of Steam...
  2. G

    Sleep Margin on Linux?

    Currently trying to make a headless dedicated server with GMS2 running on an AWS linux machine. I need it to perform GameMaker's collision functions to make the server more authorative (replicating these functions are incredibly difficult in other languages/engines). I'm very close, I've...
  3. D

    Public (dedicated) server for GMS 2?

    Hey there, I'm working on a multiplayer game right now and I already have LAN multiplayer working so that one player would act like the host. Now, what exactly do I need to do when I want it to run on public servers 24/7? What would I need if I wanted to rent a server? Which programming...
  4. Ronchon

    Steam dedicated servers and app IDs

    Hi, My game, Ymir, requires dedicated servers and steam. On most steam games, dedicated servers have a different steam app ID, so that they do not block launching the actual game with a " game is already running " and other issues like that. - Now my server and client are in the same gamemaker...