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debugger

  1. M

    Strange Error with Debugger

    Hi Guys I suddendly have a strange behaviour of my debugger. If i run the game with F5, everything is fine. If i run it with F6, the following Error appears. I dont know, but the debugger worked well so far... but suddendly this.... its strange. I have instances of obj_player of which i set...
  2. Yizzard

    Windows Collision Events not showing up in Debugger

    I've had this problem for a very long time now and have not been able to find anything about it anywhere. Whenever I have a break point in a collision event for an object (example: my collectible object has a collision event that when it collides with a player it is gotten by them) it doesn't...
  3. Dwighty4000

    GMS 2 debugging - how to find a instance

    How can I find this "global.sprache" in the watches window? because I cannot find them under "instances" and I have to have an overview of their changing value during the debugging process! But where is the "global.sprache" in the watches window and by the way! How can I enter by myself a own...
  4. Cupid Stunt

    GMS 2 [SOLVED] Variables tab missing from debug

    Must have forgotten to tighten the nut on the other side of my keyboard because I closed the variables tab in my debugger without thinking. Now I cannot get it back. I did layout>reset layout but that did not fix it. Any ideas?
  5. Z

    Debugger: call count and Ms in profiling

    Hi everyone. Today i've been trying to tackle an issue I have with my project: lag. At first I thought it was my surfaces, which in some way: yes, absolutely. For some reason when I minimize the game, a lag spike appears, and endures after i maximize. I'm still trying to resolve that. However...
  6. JapanGamer29

    GMS 2 Game runs fine, but not when using the Debugger [SOLVED]

    Hey guys. I'm baffled by this problem: When I run my game, a json file for language (menu items, etc.) is opened and read into a ds_map in the Create event of my persistent objGameController object. It all works fine. The game is finished and already available on Steam... but... ... when I...
  7. K

    id reference is invalid

    id_master is 100035. Why did this happened? id_master != noone is not good enough? if destroyed //boolean value { instance_destroy(); } else { if id_master != noone { x = id_master.x; //line 19 y = id_master.y; image_alpha = id_master.image_alpha...
  8. Dwighty4000

    Windows GMS2 Debugger / debug mode don't work on me???

    When I try to dive into a keyboard_Check, it always skips it and ignores every keystroke in the open game window. So what do I have to do with the debugger, if I press the right arrow key then does this variable work as well? in the game itself works the run with the arrow keys but I can not...
  9. 3

    ds_list still gets value pointed to after deleting[SOLVED]

    When I execute this code: dsListOld = ds_list_create(); ds_list_add(dsListOld,"old"); ds_list_destroy(dsListOld); dsListNew = ds_list_create(); ds_list_add(dsListNew,"new"); and look in the debugger then the debugger shows me that there is a dsListOld which contains the value "new" and there...
  10. J

    Question - IDE Debugger closes second window

    I have a dual monitor setup, so I try getting the most out of it by having my IDE split into two windows -- my primary workspace window where I edit code and rooms, and a secondary window with my resource list, layer and tile properties, room properties, etc. But for some odd reason, when I...
  11. axialgentleman

    Using debugger for a fatal error -- do I need to crash and rebuild every time?

    I'm trying to fix a stubborn error in my game. When encountered, it generates a fatal error (it says it's trying to access an instance that doesn't exist, even though the debugger clearly shows an instance with that index). Here's my current workflow: Run in Debugger Wait 25 seconds for the...
  12. meseta

    Asset - Extension GMDebug: Browser-based debugging

    I originally just wanted a quick and easy way to see my ds_grid data, which GM's debugger doesn't show clearly. I'm aware that there are some marketplace extensions that allow ds_grid printing, but I wanted to do something different. So I built GMDebug, a browser-based tool for inspecting...
  13. S

    Question - IDE Debugger turns to white screen when it has breakpoint

    Hi. I have trouble with my code and want to use the debugger to see why the code is not working as expected. However, I have a problem with the debugger itself. Using GMS2, the game works fine starting on normal run mode, it also starts fine in debug mode when I do not use a breakpoint. If I...
  14. XirmiX

    Legacy GM Debug window only allows one instance and breaks when debugging multiple projects at the same time

    I am not 100% sure if this is still a problem, it may have been fixed, though I doubt it. When I was working with networking, I'm ought to use a client and a server for testing, even multiple servers. This requires multiple projects, and sometimes even for multiple debuggers. But because of...
  15. D

    Discussion No Debugger

    Hi peeps, I had an issue with game makers debugger, one day it worked fine the next it had disappeared. When running the game in debug mode the debugger simply wouldn't show up and neither would the debug tab in the main work space. The output window doesn't say anything abnormal, saying the...
  16. H

    Question - IDE [SOLVED] Debug Tab not showing up

    Hi, I'm trying to debug my game, however, when i press F6, click the debug button, or go to Build -> Debug, the game compiles and launches but the Debugger tab doesn't show up anywhere. The output screen shows that the debugger apparently connected succesfully, it's just nowhere to be seen on...
  17. E

    Cannot see debugger window (gm1.4, windows)

    I'm trying to run my game with the debugger. The game starts properly and the debugger is shown on the task bar. The problem is that I can't switch to the debugger window at all. I've tried cascading all windows and switching to the debugger from the task manager, but nothing works. It's as if...
  18. Ronchon

    Debugger profile : not showing functions anymore ?

    Hi! I just updated to the latest version. After using the debugger's profile tool, i'm confused to see that it no longer shows a "tree" like in previous versions where you could see in more detail what was going on, having the details of functions used by each object. Right now it seems to only...
  19. F

    Legacy GM Game lags, but not when debugging

    I've been having a problem with serious lag (rooms set at 60 drop down to almost 40). I have been trying to find out what is causing it. Whenever I go to a different room, there is a high chance that it will start lagging, but hat rooms lag and when is inconsistent. As well, when I tried to use...
  20. S

    Windows Waiting for debugger to connect

    When I try to run the debugger the output stops at "...Waiting for debugger to connect..." and the game wont start. The game runs fine outside of debug mode, I'm running the most updated version of game maker 2, and game maker 2 is allowed through the windows firewall. I've let it run for...
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