All of the increment Datetime functions seem to be broken. They always set the hour to 2am, even if you want to increment 0. Day/Minuet/Seconds are all correct, and it correctly increments the amount of time, just he hour is wrong.
var now = date_current_datetime();
var future =...
Hi everyone,
I'm trying to create a timed event for my mobile game. Essentially, it's supposed to occur every 3 days after the 1st day it happens. But now its not happening at all. I used the "date_time" function from GMS2. It works fine on PC but not on mobile. Does my app need to request...
Let's say I wanted to make a countdown timer for a deadline, and that deadline is February 4th, 2020 at 6:30 PM. I want it to be displayed like, "You have __ months, __ days, __ hours, and __ minutes."
What's the most efficient way to do this?
Thanks!